[gd_resource type="ShaderMaterial" load_steps=29 format=2] [sub_resource type="VisualShaderNodeVectorDecompose" id=9] [sub_resource type="VisualShaderNodeScalarFunc" id=10] function = 0 [sub_resource type="VisualShaderNodeScalarOp" id=11] operator = 1 [sub_resource type="VisualShaderNodeScalarOp" id=12] default_input_values = [ 0, 0.0, 1, 0.85 ] operator = 2 [sub_resource type="VisualShaderNodeScalarOp" id=13] default_input_values = [ 0, 0.0, 1, 1.8 ] operator = 2 [sub_resource type="VisualShaderNodeScalarOp" id=14] operator = 1 [sub_resource type="VisualShaderNodeScalarFunc" id=15] function = 1 [sub_resource type="VisualShaderNodeScalarSmoothStep" id=16] default_input_values = [ 0, 0.2, 1, 1.0, 2, 0.0 ] [sub_resource type="VisualShaderNodeVectorCompose" id=17] [sub_resource type="VisualShaderNodeScalarOp" id=18] default_input_values = [ 0, 0.0, 1, 0.65 ] operator = 2 [sub_resource type="VisualShaderNodeVectorOp" id=19] default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.6, 0.6, 0.6 ) ] operator = 2 [sub_resource type="VisualShaderNodeVectorLen" id=20] [sub_resource type="VisualShaderNodeScalarFunc" id=21] function = 31 [sub_resource type="VisualShaderNodeVectorOp" id=22] default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 0, 0.5 ) ] operator = 2 [sub_resource type="VisualShaderNodeVectorOp" id=23] [sub_resource type="VisualShaderNodeScalarSmoothStep" id=24] default_input_values = [ 0, 0.2, 1, 0.7, 2, 0.0 ] [sub_resource type="VisualShaderNodeScalarOp" id=25] operator = 1 [sub_resource type="VisualShaderNodeVectorOp" id=26] default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 0 ) ] operator = 2 [sub_resource type="VisualShaderNodeInput" id=5] input_name = "uv" [sub_resource type="VisualShaderNodeVectorOp" id=27] [sub_resource type="VisualShaderNodeScalarSmoothStep" id=28] default_input_values = [ 0, 0.4, 1, 0.55, 2, 0.0 ] [sub_resource type="VisualShaderNodeVectorOp" id=29] default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( -0.5, -0.5, 0 ) ] [sub_resource type="VisualShaderNodeScalarFunc" id=6] function = 31 [sub_resource type="VisualShaderNodeVectorLen" id=7] [sub_resource type="VisualShaderNodeScalarSmoothStep" id=8] default_input_values = [ 0, 0.0, 1, 1.0, 2, 0.0 ] [sub_resource type="VisualShaderNodeInput" id=30] input_name = "time" [sub_resource type="VisualShaderNodeScalarOp" id=31] default_input_values = [ 0, 0.0, 1, 5.0 ] operator = 2 [sub_resource type="VisualShader" id=3] code = "shader_type canvas_item; void vertex() { // Output:0 } void fragment() { // Input:3 vec3 n_out3p0 = vec3(UV, 0.0); // VectorOp:32 vec3 n_in32p1 = vec3(-0.50000, -0.50000, 0.00000); vec3 n_out32p0 = n_out3p0 + n_in32p1; // VectorLen:5 float n_out5p0 = length(n_out32p0); // ScalarFunc:4 float n_out4p0 = 1.0 - n_out5p0; // ScalarSmoothStep:6 float n_in6p0 = 0.00000; float n_in6p1 = 1.00000; float n_out6p0 = smoothstep(n_in6p0, n_in6p1, n_out4p0); // Input:7 float n_out7p0 = TIME; // ScalarOp:8 float n_in8p1 = 5.00000; float n_out8p0 = n_out7p0 * n_in8p1; // ScalarFunc:17 float n_out17p0 = cos(n_out8p0); // VectorDecompose:10 float n_out10p0 = n_out32p0.x; float n_out10p1 = n_out32p0.y; float n_out10p2 = n_out32p0.z; // ScalarOp:15 float n_in15p1 = 1.80000; float n_out15p0 = n_out10p1 * n_in15p1; // ScalarOp:16 float n_out16p0 = n_out17p0 - n_out15p0; // ScalarOp:20 float n_in20p1 = 0.65000; float n_out20p0 = n_out16p0 * n_in20p1; // ScalarFunc:11 float n_out11p0 = sin(n_out8p0); // ScalarOp:13 float n_out13p0 = n_out10p0 - n_out11p0; // ScalarOp:14 float n_in14p1 = 0.85000; float n_out14p0 = n_out13p0 * n_in14p1; // VectorCompose:19 float n_in19p2 = 0.00000; vec3 n_out19p0 = vec3(n_out20p0, n_out14p0, n_in19p2); // VectorOp:21 vec3 n_in21p1 = vec3(0.60000, 0.60000, 0.60000); vec3 n_out21p0 = n_out19p0 * n_in21p1; // VectorLen:22 float n_out22p0 = length(n_out21p0); // ScalarFunc:23 float n_out23p0 = 1.0 - n_out22p0; // ScalarSmoothStep:18 float n_in18p0 = 0.20000; float n_in18p1 = 1.00000; float n_out18p0 = smoothstep(n_in18p0, n_in18p1, n_out23p0); // ScalarOp:28 float n_out28p0 = n_out6p0 - n_out18p0; // VectorOp:25 vec3 n_in25p1 = vec3(1.00000, 0.00000, 0.50000); vec3 n_out25p0 = vec3(n_out28p0) * n_in25p1; // ScalarSmoothStep:27 float n_in27p0 = 0.20000; float n_in27p1 = 0.70000; float n_out27p0 = smoothstep(n_in27p0, n_in27p1, n_out28p0); // VectorOp:29 vec3 n_in29p1 = vec3(1.00000, 1.00000, 0.00000); vec3 n_out29p0 = vec3(n_out27p0) * n_in29p1; // VectorOp:26 vec3 n_out26p0 = n_out25p0 + n_out29p0; // ScalarSmoothStep:31 float n_in31p0 = 0.40000; float n_in31p1 = 0.55000; float n_out31p0 = smoothstep(n_in31p0, n_in31p1, n_out28p0); // VectorOp:30 vec3 n_out30p0 = n_out26p0 + vec3(n_out31p0); // Output:0 COLOR.rgb = n_out30p0; } void light() { // Output:0 } " mode = 1 flags/light_only = false nodes/fragment/0/position = Vector2( 800, 64 ) nodes/fragment/3/node = SubResource( 5 ) nodes/fragment/3/position = Vector2( 49.5, -24.6 ) nodes/fragment/4/node = SubResource( 6 ) nodes/fragment/4/position = Vector2( 240, 180 ) nodes/fragment/5/node = SubResource( 7 ) nodes/fragment/5/position = Vector2( 37, 180 ) nodes/fragment/6/node = SubResource( 8 ) nodes/fragment/6/position = Vector2( 240, 60 ) nodes/fragment/7/node = SubResource( 30 ) nodes/fragment/7/position = Vector2( 20, 280 ) nodes/fragment/8/node = SubResource( 31 ) nodes/fragment/8/position = Vector2( 240, 260 ) nodes/fragment/10/node = SubResource( 9 ) nodes/fragment/10/position = Vector2( 30.5, 366.9 ) nodes/fragment/11/node = SubResource( 10 ) nodes/fragment/11/position = Vector2( 33.5, 501.4 ) nodes/fragment/13/node = SubResource( 11 ) nodes/fragment/13/position = Vector2( 246.5, 466.9 ) nodes/fragment/14/node = SubResource( 12 ) nodes/fragment/14/position = Vector2( 443.5, 466.9 ) nodes/fragment/15/node = SubResource( 13 ) nodes/fragment/15/position = Vector2( 21.5, 609.8 ) nodes/fragment/16/node = SubResource( 14 ) nodes/fragment/16/position = Vector2( 258.5, 618.8 ) nodes/fragment/17/node = SubResource( 15 ) nodes/fragment/17/position = Vector2( 249.5, 392.8 ) nodes/fragment/18/node = SubResource( 16 ) nodes/fragment/18/position = Vector2( 686.5, 602.3 ) nodes/fragment/19/node = SubResource( 17 ) nodes/fragment/19/position = Vector2( 470.5, 599.3 ) nodes/fragment/20/node = SubResource( 18 ) nodes/fragment/20/position = Vector2( 259.5, 757.3 ) nodes/fragment/21/node = SubResource( 19 ) nodes/fragment/21/position = Vector2( 492.5, 742.8 ) nodes/fragment/22/node = SubResource( 20 ) nodes/fragment/22/position = Vector2( 701.5, 779.3 ) nodes/fragment/23/node = SubResource( 21 ) nodes/fragment/23/position = Vector2( 677.5, 713.3 ) nodes/fragment/25/node = SubResource( 22 ) nodes/fragment/25/position = Vector2( 704.5, 358.8 ) nodes/fragment/26/node = SubResource( 23 ) nodes/fragment/26/position = Vector2( 913.5, 317.8 ) nodes/fragment/27/node = SubResource( 24 ) nodes/fragment/27/position = Vector2( 972.5, 520.8 ) nodes/fragment/28/node = SubResource( 25 ) nodes/fragment/28/position = Vector2( 697.5, 490.8 ) nodes/fragment/29/node = SubResource( 26 ) nodes/fragment/29/position = Vector2( 979.5, 427.8 ) nodes/fragment/30/node = SubResource( 27 ) nodes/fragment/30/position = Vector2( 693.5, 236.8 ) nodes/fragment/31/node = SubResource( 28 ) nodes/fragment/31/position = Vector2( 468.5, 318.8 ) nodes/fragment/32/node = SubResource( 29 ) nodes/fragment/32/position = Vector2( 26.5, 62.3 ) nodes/fragment/connections = PoolIntArray( 5, 0, 4, 0, 4, 0, 6, 2, 7, 0, 8, 0, 8, 0, 11, 0, 11, 0, 13, 1, 10, 0, 13, 0, 13, 0, 14, 0, 10, 1, 15, 0, 8, 0, 17, 0, 17, 0, 16, 0, 15, 0, 16, 1, 14, 0, 19, 1, 16, 0, 20, 0, 20, 0, 19, 0, 19, 0, 21, 0, 21, 0, 22, 0, 22, 0, 23, 0, 23, 0, 18, 2, 25, 0, 26, 0, 6, 0, 28, 0, 18, 0, 28, 1, 28, 0, 25, 0, 28, 0, 27, 2, 27, 0, 29, 0, 29, 0, 26, 1, 26, 0, 30, 0, 28, 0, 31, 2, 31, 0, 30, 1, 30, 0, 0, 0, 3, 0, 32, 0, 32, 0, 5, 0, 32, 0, 10, 0 ) [resource] shader = SubResource( 3 )