[gd_scene load_steps=2 format=2] [ext_resource path="res://ui/barbutton/BarTextureButton.gd" type="Script" id=2] [node name="BarTextureButton" type="TextureButton"] margin_right = 50.0 margin_bottom = 50.0 rect_min_size = Vector2( 50, 50 ) mouse_default_cursor_shape = 2 expand = true script = ExtResource( 2 ) normal_color = Color( 0.027451, 0.211765, 0.258824, 1 ) highlight_color = Color( 0.345098, 0.431373, 0.458824, 1 ) pressed_color = Color( 0.14902, 0.545098, 0.823529, 1 ) disabled_color = Color( 0, 0.168627, 0.211765, 1 ) [node name="Background" type="ColorRect" parent="."] show_behind_parent = true anchor_right = 1.0 anchor_bottom = 1.0 mouse_filter = 2 color = Color( 0.027451, 0.211765, 0.258824, 1 ) [connection signal="mouse_entered" from="." to="." method="_focused" binds= [ true ]] [connection signal="mouse_exited" from="." to="." method="_focused" binds= [ false ]]