//! draw polygons use crate::Image; use crate::math::{FExt, madd}; use array_chunks::*; use std::cmp::{max, min}; use std::f32::consts::TAU; use vecto::Vec2; impl + AsRef<[u8]>, const CHANNELS: usize> Image { /// Draws a filled polygon from a slice of points. Please close your poly. (first == last) /// /// Borrowed from [imageproc](https://docs.rs/imageproc/latest/src/imageproc/drawing/polygon.rs.html#31), modified for less allocations. /// ``` /// # use fimg::Image; /// let mut i = Image::alloc(10, 10); /// i.points(&[(1, 8), (3, 1), (8, 1), (6, 6), (8, 8), (1, 8)], [255]); /// # assert_eq!(i.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"); /// ``` pub fn points(&mut self, poly: &[(i32, i32)], c: [u8; CHANNELS]) { if poly.len() <= 1 { return; } let (mut y_max, mut y_min) = poly[..poly.len() - 1] .iter() .fold((i32::MIN, i32::MAX), |(max, min), &(_, y)| { (y.max(max), y.min(min)) }); y_min = max(0, min(y_min, self.height() as i32 - 1)); y_max = max(0, min(y_max, self.height() as i32 - 1)); let mut intersections = vec![]; for y in y_min..=y_max { for [p0, p1] in poly.array_windows::<2>() { if p0.1 <= y && p1.1 >= y || p1.1 <= y && p0.1 >= y { if p0.1 == p1.1 { intersections.push(p0.0); intersections.push(p1.0); } else if p0.1 == y || p1.1 == y { if p1.1 > y { intersections.push(p0.0); } if p0.1 > y { intersections.push(p1.0); } } else { let fraction = (y - p0.1) as f32 / (p1.1 - p0.1) as f32; let inter = madd(fraction, (p1.0 - p0.0) as f32, p0.0 as f32); intersections.push(inter.round() as i32); } } } intersections.sort_unstable(); for &[x, y_] in intersections.array_chunks::<2>() { let mut from = min(x, self.width() as i32); let mut to = min(y_, self.width() as i32 - 1); if from < self.width() as i32 && to >= 0 { // check bounds from = max(0, from); to = max(0, to); for x in from..=to { // SAFETY: bounds are checked unsafe { self.set_pixel(x as u32, y as u32, &c) }; } } } intersections.clear(); } for &[(x1, y1), (x2, y2)] in poly.array_windows::<2>() { self.line((x1, y1), (x2, y2), c); } } /// Draws a filled quadrilateral. /// This currently just uses [`Image::points`], but in the future this may change. pub fn quad( &mut self, a: (i32, i32), b: (i32, i32), c: (i32, i32), d: (i32, i32), col: [u8; CHANNELS], ) { self.points(&[a, b, c, d, a], col); } /// Draws a regular convex polygon with a specified number of sides, a radius, and a rotation (radians). /// Prefer [`Image::circle`] over `poly(.., 600, ..)`. /// Calls into [`Image::tri`] and [`Image::quad`]. /// ``` /// # use fimg::Image; /// let mut i = Image::alloc(300, 300); /// // draw a enneagon /// // at x150, y150 │ unrotated white /// // with a radius of ─┼──╮ │ │ /// i.poly((150., 150.), 9, 100.0, 0.0, [255]); /// # assert_eq!(i.buffer(), include_bytes!("../../tdata/enneagon.imgbuf")); /// ``` pub fn poly( &mut self, pos: impl Into, sides: usize, radius: f32, rotation: f32, c: [u8; CHANNELS], ) { let pos = pos.into(); let trans = |a: f32| Vec2::from_angle(a) * radius; let r = |v: Vec2| (v.x.round() as i32, v.y.round() as i32); match sides { 3 => { let space = TAU / 3.0; self.tri::( trans(space + rotation) + pos, trans(rotation) + pos, trans(madd(space, 2.0, rotation)) + pos, c, ); } _ => { let space = TAU / sides as f32; for i in (0..sides - 1).step_by(2).map(|i| i as f32) { self.quad( r(pos), r(trans(madd(space, i, rotation)) + pos), r(trans(madd(space, i + 1., rotation)) + pos), r(trans(madd(space, i + 2., rotation)) + pos), c, ); } if sides % 2 != 0 && sides > 4 { let i = (sides - 1) as f32; // the missing piece self.tri::( pos, trans(madd(space, i, rotation)) + pos, trans(madd(space, i + 1., rotation)) + pos, c, ); } } } } /// Draw a bordered polygon. /// Prefer [`Image::border_circle`] to draw circles. /// See also [`Image::poly`]. /// ``` /// let mut i = fimg::Image::alloc(100, 100); /// i.border_poly((50., 50.), 5, 25., 0., 7., [255]); /// # assert_eq!(i.buffer(), include_bytes!("../../tdata/border_pentagon.imgbuf")); /// ``` pub fn border_poly( &mut self, pos: impl Into, sides: usize, radius: f32, rotation: f32, stroke: f32, c: [u8; CHANNELS], ) { let pos = pos.into(); let space = TAU / sides as f32; let step = stroke / 2.0 / (space / 2.0).cos(); let r1 = radius - step; let r2 = radius + step; let r = |a: f32, b: f32| (a.round() as i32, b.round() as i32); for i in 0..sides { let a = space.madd(i as f32, rotation); self.quad( r(r1.madd(a.cos(), pos.x), r1.madd(a.sin(), pos.y)), r( r1.madd((a + space).cos(), pos.x), r1.madd((a + space).sin(), pos.y), ), r( r2.madd((a + space).cos(), pos.x), r2.madd((a + space).sin(), pos.y), ), r(r2.madd(a.cos(), pos.x), r2.madd(a.sin(), pos.y)), c, ); } } }