#!python import os import subprocess opts = Variables([], ARGUMENTS) # Gets the standard flags CC, CCX, etc. env = DefaultEnvironment() # Define our options opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release'])) opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no')) opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'bin/')) opts.Add(PathVariable('target_name', 'The library name.', 'libgdserial', PathVariable.PathAccept)) # Local dependency paths, adapt them to your setup godot_headers_path = "godot-cpp/godot-headers/" cpp_bindings_path = "godot-cpp/" cpp_library = "libgodot-cpp.linux" # only support 64 at this time.. bits = 64 # Updates the environment with the option variables. opts.Update(env) # Process some arguments if env['use_llvm']: env['CC'] = 'clang' env['CXX'] = 'clang++' if env['target'] in ('debug', 'd'): cpp_library += '.debug' env.Append(CCFLAGS=['-fPIC', '-g3', '-Og', '-std=c++17']) else: env.Append(CCFLAGS=['-fPIC', '-g', '-O3', '-std=c++17']) cpp_library += '.release' cpp_library += '.' + str(bits) # make sure our binding library is properly includes env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/']) env.Append(LIBPATH=[cpp_bindings_path + 'bin/']) env.Append(LIBS=[cpp_library]) # tweak this if you want to use different folders, or more folders, to store your source code in. env.Append(CPPPATH=['src/']) sources = Glob('src/*.cpp') library = env.SharedLibrary( target=env['target_path'] + env['target_name'], source=sources) Default(library) # Generates help for the -h scons option. Help(opts.GenerateHelpText(env))