# godot builds
Creates two packages.
- `godot`: Docker images with the _normal_ godot build.
- `godot-2d`: Docker images with the _2d_ godot build.
This build is smaller, and tailored for 2d games.
## How to use
For a full example, see this [template](https://github.com/bend-n/godot-template/blob/3d79cf6cc3e25317763ad4100e2a8692b0c2644e/.github/workflows/export.yml).
With helpers (recomended)
```yaml
build-windows:
runs-on: ubuntu-latest
container:
image: ghcr.io/bend-n/godot-2d:3.5
name: Build windows
steps:
- name: Build (Windows)
uses: bend-n/godot-actions/.github/actions/export-windows@main
env:
GODOT_VERSION: 3.5
NAME: ${{ github.event.repository.name }}
```
Manually
> **Warning**
>
> This method has _not_ been tested.
```yaml
build-windows:
runs-on: ubuntu-latest
container:
image: ghcr.io/bend-n/godot-2d:3.5
name: Build windows
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Setup godot
run: |
RELEASE=stable; GODOT_VERSION=3.5;
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE} ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE}
- name: Build
run: |
mkdir -p build/windows
godot --export Windows "./build/windows/${GAME_NAME}.exe"
env:
GAME_NAME: ${{ github.event.repository.name }}
- name: Upload
uses: actions/upload-artifact@v1
with:
name: windows
path: build/windows
```