# godot builds Creates two packages. - `godot`: Docker images with the _normal_ godot build. - `godot-2d`: Docker images with the _2d_ godot build. This build is smaller, and tailored for 2d games. ## How to use For a full example, see this [template](https://github.com/bend-n/godot-template/blob/3d79cf6cc3e25317763ad4100e2a8692b0c2644e/.github/workflows/export.yml).
With helpers (recomended) ```yaml build-windows: runs-on: ubuntu-latest container: image: ghcr.io/bend-n/godot-2d:3.5 name: Build windows steps: - name: Build (Windows) uses: bend-n/godot-actions/.github/actions/export-windows@main env: GODOT_VERSION: 3.5 NAME: ${{ github.event.repository.name }} ```
Manually > **Warning** > > This method has _not_ been tested. ```yaml build-windows: runs-on: ubuntu-latest container: image: ghcr.io/bend-n/godot-2d:3.5 name: Build windows steps: - name: Checkout uses: actions/checkout@v3 - name: Setup godot run: | RELEASE=stable; GODOT_VERSION=3.5; mkdir -v -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE} ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE} - name: Build run: | mkdir -p build/windows godot --export Windows "./build/windows/${GAME_NAME}.exe" env: GAME_NAME: ${{ github.event.repository.name }} - name: Upload uses: actions/upload-artifact@v1 with: name: windows path: build/windows ```