; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 _global_script_classes=[{ "base": "Reference", "class": "Arg", "language": "GDScript", "path": "res://addons/gdcli/Arg.gd" }, { "base": "Reference", "class": "Parser", "language": "GDScript", "path": "res://addons/gdcli/Parser.gd" }] _global_script_class_icons={ "Arg": "", "Parser": "" } [application] config/name="Godot Template" run/main_scene="res://Main.tscn" config/use_custom_user_dir=true config/custom_user_dir_name="GodotTemplate" config/features=PackedStringArray("4.1") [autoload] CLI="*res://autoloads/CLI.gd" [debug] gdscript/warnings/return_value_discarded=false [display] window/stretch/mode="2d" window/size/width=320 window/size/height=180 window/size/test_width=1280 window/size/test_height=720 [logging] file_logging/enable_file_logging=true [rendering] quality/driver/driver_name="GLES2" 2d/options/use_nvidia_rect_flicker_workaround=true quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 2d/snapping/use_gpu_pixel_snap=true vram_compression/import_etc=true