name: "export" # name of the workflow on: # when it is triggered workflow_dispatch: # manually or push: # on a push branches: - main # to this branch paths: # with modifications to these files - "**.gd" # all gdscript files - "**.tscn" # scene files - "**.import" # this means a png changed - "**.tres" # godot resources - "**.ttf" # fonts in godot3 dont have their own .import - ".github/workflows/export.yml" # this workflow - "export_presets.cfg" # the export template jobs: # the things to do export: # a thing to do uses: bend-n/godot-actions/.github/workflows/callable-export.yml@main with: # variables image: ghcr.io/bend-n/godot:4.0.beta # the container to use export-name: "hammer space" # the name of the exec. ($export-name.exe) platforms: "windows linux web mac" # space seperated list of platforms to build project-root-path: "." # the directory that project.godot is in github-pages: "no" # to deploy to github pages or not (anything besides 'true' == false) itch-path: "bendn/hammers" # required for itch.io deployment. secrets: # secrets butler-api-key: ${{ secrets.BUTLER_CREDENTIALS }} # required for itch.io deployment