[gd_scene load_steps=5 format=3 uid="uid://c6ef6eebk03tn"] [ext_resource type="PackedScene" uid="uid://bimmd1hcj2h0e" path="res://hammers/hammer_base.tscn" id="1_vy2k1"] [ext_resource type="Texture2D" uid="uid://bcpy0wbrlmqsq" path="res://assets/hammers/hammer02.png" id="2_dmvhv"] [ext_resource type="Shader" path="res://hammers/hammer_outline.gdshader" id="2_rf70p"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_spgi1"] resource_local_to_scene = true shader = ExtResource("2_rf70p") shader_parameter/light_offset = 1.0 shader_parameter/line_width = 0.0 shader_parameter/sin_frequency = 0.25 [node name="Hammer02" instance=ExtResource("1_vy2k1")] [node name="Sprite" parent="." index="1"] material = SubResource("ShaderMaterial_spgi1") texture = ExtResource("2_dmvhv") [node name="Hitbox" parent="." index="3"] damage = 2 [editable path="Hitbox"]