extends Level func _ready() -> void: const wm := { Vector2i.UP: [Vector2i(7, 0), Vector2i(8, 0)], Vector2i.DOWN: [Vector2i(7, 15), Vector2i(8, 15)], Vector2i.LEFT: [Vector2i(0, 7), Vector2i(0, 8)], Vector2i.RIGHT: [Vector2i(15, 7), Vector2i(15, 8)] } var terrain: Array[Vector2i] = [] for wall in Maze.tile_4b_to_wall_array(enabled_walls): terrain.append_array(wm[wall]) set_cells_terrain_connect(0, terrain, 0, 0, true) super()