//! walls use crate::block::simple::*; use crate::block::*; use crate::data::dynamic::DynType; use crate::data::renderer::load; make_simple!(WallBlock, |_, _, _, _, _, s| { let mut base = load!("thruster", s); unsafe { base.overlay(&load!("thruster-top", s)) }; base }); make_register! { "copper-wall" -> WallBlock::new(1, true, cost!(Copper: 6)); "copper-wall-large" -> WallBlock::new(2, true, cost!(Copper: 6 * 4)); "titanium-wall" -> WallBlock::new(1, true, cost!(Titanium: 6)); "titanium-wall-large" -> WallBlock::new(2, true, cost!(Titanium: 6 * 4)); "plastanium-wall" -> WallBlock::new(1, true, cost!(Metaglass: 2, Plastanium: 5)); "plastanium-wall-large" -> WallBlock::new(2, true, cost!(Metaglass: 2 * 4, Plastanium: 5 * 4)); "thorium-wall" -> WallBlock::new(1, true, cost!(Thorium: 6)); "thorium-wall-large" -> WallBlock::new(2, true, cost!(Thorium: 6 * 4)); "phase-wall" -> WallBlock::new(1, true, cost!(PhaseFabric: 6)); "phase-wall-large" -> WallBlock::new(2, true, cost!(PhaseFabric: 6 * 4)); "surge-wall" -> WallBlock::new(1, true, cost!(SurgeAlloy: 6)); "surge-wall-large" -> WallBlock::new(2, true, cost!(SurgeAlloy: 6 * 4)); "door" => DoorBlock::new(1, true, cost!(Titanium: 6, Silicon: 4)); "door-large" => DoorBlock::new(2, true, cost!(Titanium: 6 * 4, Silicon: 4 * 4)); "tungsten-wall" -> WallBlock::new(1, true, cost!(Tungsten: 6)); "tungsten-wall-large" -> WallBlock::new(2, true, cost!(Tungsten: 6 * 4)); "blast-door" -> DoorBlock::new(2, true, cost!(Tungsten: 24, Silicon: 24)); "reinforced-surge-wall" -> WallBlock::new(1, true, cost!(SurgeAlloy: 6, Tungsten: 2)); "reinforced-surge-wall-large" -> WallBlock::new(2, true, cost!(SurgeAlloy: 6 * 4, Tungsten: 2 * 4)); "carbide-wall" -> WallBlock::new(1, true, cost!(Thorium: 6, Carbide: 6)); "carbide-wall-large" -> WallBlock::new(2, true, cost!(Thorium: 6 * 4, Carbide: 6 * 4)); "shielded-wall" -> WallBlock::new(2, true, cost!(PhaseFabric: 20, SurgeAlloy: 12, Beryllium: 12)); "beryllium-wall" -> WallBlock::new(1, true, cost!(Beryllium: 6)); "beryllium-wall-large" -> WallBlock::new(2, true, cost!(Beryllium: 6 * 4)); // sandbox only "scrap-wall" -> WallBlock::new(1, true, cost!(Scrap: 6)); "scrap-wall-large" -> WallBlock::new(2, true, cost!(Scrap: 24)); "scrap-wall-huge" -> WallBlock::new(3, true, cost!(Scrap: 54)); "scrap-wall-gigantic" -> WallBlock::new(4, true, cost!(Scrap: 96)); "thruster" => WallBlock::new(4, false, cost!(Scrap: 96)); } pub struct DoorBlock { size: u8, symmetric: bool, build_cost: BuildCost, } impl DoorBlock { #[must_use] pub const fn new(size: u8, symmetric: bool, build_cost: BuildCost) -> Self { assert!(size != 0, "invalid size"); Self { size, symmetric, build_cost, } } state_impl!(pub bool); } impl BlockLogic for DoorBlock { impl_block!(); fn draw( &self, name: &str, state: Option<&State>, _: Option<&RenderingContext>, _: Rotation, s: Scale, ) -> ImageHolder<4> { if let Some(state) = state { if *Self::get_state(state) { return load!(s -> match name { "door" => "door-open", "blast-door" => "blast-door-open", _ => "door-large-open", }); }; } load!(from name which is ["door" | "blast-door" | "door-large"], s) } fn data_from_i32(&self, _: i32, _: GridPos) -> Result { Ok(DynData::Boolean(false)) } fn deserialize_state(&self, data: DynData) -> Result, DeserializeError> { match data { DynData::Boolean(opened) => Ok(Some(Self::create_state(opened))), _ => Err(DeserializeError::InvalidType { have: data.get_type(), expect: DynType::Boolean, }), } } fn serialize_state(&self, state: &State) -> Result { let state = Self::get_state(state); Ok(DynData::Boolean(*state)) } fn read( &self, build: &mut Build, _: &BlockRegistry, _: &EntityMapping, buff: &mut DataRead, ) -> Result<(), DataReadError> { build.state = Some(Self::create_state(buff.read_bool()?)); Ok(()) } }