; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="test" run/main_scene="res://Test.tscn" config/use_custom_user_dir=true config/custom_user_dir_name="remap" config/features=PackedStringArray("4.1") [debug] gdscript/warnings/return_value_discarded=false [display] window/stretch/mode="2d" window/stretch/aspect="expand" window/size/width=320 window/size/height=180 window/size/test_width=1280 window/size/test_height=720 [input] input={ "deadzone": 0.5, "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":65,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":true,"shift_pressed":true,"pressed":false,"keycode":0,"physical_keycode":64,"key_label":0,"unicode":0,"echo":false,"script":null) ] } [logging] file_logging/enable_file_logging=true [rendering] quality/driver/driver_name="GLES2" 2d/options/use_nvidia_rect_flicker_workaround=true quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 2d/snapping/use_gpu_pixel_snap=true vram_compression/import_etc=true