[gd_scene load_steps=4 format=2] [ext_resource path="res://explode.png" type="Texture" id=1] [sub_resource type="Animation" id=1] resource_name = "Animate" length = 0.9 tracks/0/type = "value" tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5, 6, 7, 8 ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.9 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } [sub_resource type="Animation" id=2] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 1 ] } [node name="ExplosionEffect" type="Sprite"] texture = ExtResource( 1 ) hframes = 9 frame = 1 [node name="AnimatedSprite" type="AnimationPlayer" parent="."] autoplay = "Animate" anims/Animate = SubResource( 1 ) anims/RESET = SubResource( 2 )