[gd_scene load_steps=3 format=2] [ext_resource path="res://arrow.png" type="Texture" id=1] [sub_resource type="CircleShape2D" id=1] radius = 6.0 [node name="MobileInputs" type="CanvasLayer"] [node name="Node2d" type="Node2D" parent="."] [node name="Floor" type="Sprite" parent="Node2d"] self_modulate = Color( 0, 0, 0, 1 ) position = Vector2( 50, 227 ) rotation = -3.14159 scale = Vector2( 1.5, 1.5 ) [node name="Left" type="TouchScreenButton" parent="Node2d/Floor"] position = Vector2( 9, -7 ) rotation = -6.3573e-08 scale = Vector2( 2, 2 ) normal = ExtResource( 1 ) shape = SubResource( 1 ) passby_press = true action = "ui_left" visibility_mode = 1 [node name="Right" type="TouchScreenButton" parent="Node2d/Floor"] position = Vector2( -9, 7 ) rotation = 3.14159 scale = Vector2( 2, 2 ) normal = ExtResource( 1 ) shape = SubResource( 1 ) passby_press = true action = "ui_right" visibility_mode = 1 [node name="Down" type="TouchScreenButton" parent="Node2d/Floor"] position = Vector2( -7, -9 ) rotation = -1.5708 scale = Vector2( 2, 2 ) normal = ExtResource( 1 ) shape = SubResource( 1 ) passby_press = true action = "ui_right" visibility_mode = 1 [node name="Up" type="TouchScreenButton" parent="Node2d/Floor"] position = Vector2( 7, 9 ) rotation = 1.5708 scale = Vector2( 2, 2 ) normal = ExtResource( 1 ) shape = SubResource( 1 ) passby_press = true action = "ui_right" visibility_mode = 1