[gd_scene load_steps=28 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://cuberot.png" type="Texture" id=2] [ext_resource path="res://arrow.png" type="Texture" id=3] [ext_resource path="res://spot.png" type="Texture" id=4] [sub_resource type="Curve" id=1] _data = [ Vector2( 0.0184332, 0.967672 ), 0.0, 0.0, 0, 0, Vector2( 0.184332, 0.795259 ), 0.0, 0.0, 0, 0, Vector2( 0.308756, 0.890086 ), 0.0, 0.0, 0, 0, Vector2( 0.474654, 0.769397 ), 0.0, 0.0, 0, 0, Vector2( 0.585253, 0.950431 ), 0.0, 0.0, 0, 0, Vector2( 0.714286, 0.924569 ), 0.0, 0.0, 0, 0, Vector2( 0.83871, 0.786638 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] [sub_resource type="Gradient" id=2] offsets = PoolRealArray( 0, 0.944751, 1 ) colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.952128, 1, 1, 1, 0 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 7.5, 7.5 ) [sub_resource type="Animation" id=19] resource_name = "Idle" length = 0.1 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="Animation" id=8] resource_name = "MoveDown" length = 0.35 loop = true step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5, 6 ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0.0 ] } [sub_resource type="Animation" id=6] resource_name = "MoveLeft" length = 0.35 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 90.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5, 6 ] } [sub_resource type="Animation" id=20] resource_name = "MoveRight" length = 0.35 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ -90.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5, 6 ] } [sub_resource type="Animation" id=7] resource_name = "MoveUp" length = 0.35 loop = true step = 0.01 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 180.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5, 6 ] } [sub_resource type="Animation" id=21] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ -90.0 ] } [sub_resource type="AnimationNodeAnimation" id=24] animation = "Idle" [sub_resource type="AnimationNodeAnimation" id=25] animation = "Idle" [sub_resource type="AnimationNodeAnimation" id=22] animation = "Idle" [sub_resource type="AnimationNodeAnimation" id=23] animation = "Idle" [sub_resource type="AnimationNodeBlendSpace2D" id=9] blend_point_0/node = SubResource( 24 ) blend_point_0/pos = Vector2( -0.1, 0 ) blend_point_1/node = SubResource( 25 ) blend_point_1/pos = Vector2( 0, 0.6 ) blend_point_2/node = SubResource( 22 ) blend_point_2/pos = Vector2( 0.1, 0 ) blend_point_3/node = SubResource( 23 ) blend_point_3/pos = Vector2( 0, -0.6 ) [sub_resource type="AnimationNodeAnimation" id=15] animation = "MoveDown" [sub_resource type="AnimationNodeAnimation" id=16] animation = "MoveRight" [sub_resource type="AnimationNodeAnimation" id=17] animation = "MoveUp" [sub_resource type="AnimationNodeAnimation" id=18] animation = "MoveLeft" [sub_resource type="AnimationNodeBlendSpace2D" id=10] blend_point_0/node = SubResource( 15 ) blend_point_0/pos = Vector2( 0, 1 ) blend_point_1/node = SubResource( 16 ) blend_point_1/pos = Vector2( 1, 0 ) blend_point_2/node = SubResource( 17 ) blend_point_2/pos = Vector2( 0, -1 ) blend_point_3/node = SubResource( 18 ) blend_point_3/pos = Vector2( -1, 0 ) blend_mode = 1 [sub_resource type="AnimationNodeStateMachineTransition" id=11] [sub_resource type="AnimationNodeStateMachineTransition" id=12] [sub_resource type="AnimationNodeStateMachine" id=13] states/Idle/node = SubResource( 9 ) states/Idle/position = Vector2( 517, 64 ) states/Run/node = SubResource( 10 ) states/Run/position = Vector2( 663, 64 ) transitions = [ "Idle", "Run", SubResource( 11 ), "Run", "Idle", SubResource( 12 ) ] start_node = "Idle" [sub_resource type="AnimationNodeStateMachinePlayback" id=14] [node name="Player" type="Area2D"] collision_layer = 0 collision_mask = 2 script = ExtResource( 1 ) [node name="Light2D" type="Light2D" parent="."] position = Vector2( 8, 8 ) texture = ExtResource( 4 ) color = Color( 0.14902, 0.360784, 1, 1 ) shadow_enabled = true shadow_gradient_length = 1.0 shadow_filter = 3 shadow_filter_smooth = 4.0 [node name="CPUParticles2D" type="CPUParticles2D" parent="."] show_behind_parent = true position = Vector2( 8, 8 ) amount = 4 local_coords = false gravity = Vector2( 0, 0 ) scale_amount = 5.0 scale_amount_random = 1.0 scale_amount_curve = SubResource( 1 ) color_ramp = SubResource( 2 ) [node name="Direction" type="Sprite" parent="."] position = Vector2( 8, 8 ) z_index = 1 texture = ExtResource( 3 ) offset = Vector2( 9.95932, -0.107321 ) [node name="Tween" type="Tween" parent="."] [node name="RayCast2D" type="RayCast2D" parent="."] visible = false position = Vector2( 8, 8 ) cast_to = Vector2( 50, 0 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 8, 8 ) rotation = -1.5708 texture = ExtResource( 2 ) centered = false offset = Vector2( -8, -8 ) hframes = 7 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2( 8, 8 ) shape = SubResource( 3 ) [node name="Camera2D" type="Camera2D" parent="."] position = Vector2( 8, 8 ) current = true zoom = Vector2( 0.5, 0.5 ) smoothing_enabled = true smoothing_speed = 4.0 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Idle = SubResource( 19 ) anims/MoveDown = SubResource( 8 ) anims/MoveLeft = SubResource( 6 ) anims/MoveRight = SubResource( 20 ) anims/MoveUp = SubResource( 7 ) anims/RESET = SubResource( 21 ) [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource( 13 ) anim_player = NodePath("../AnimationPlayer") parameters/playback = SubResource( 14 ) parameters/Idle/blend_position = Vector2( 0, 0 ) parameters/Run/blend_position = Vector2( 0, 0 ) [connection signal="body_exited" from="." to="." method="_on_Player_body_exited"]