extends Node var res = "res://" var sounds = { "victory": load(res + "victory.wav"), "motion_box": load(res + "motion_box.wav"), "defeat": load(res + "gameover.wav"), "walk": load(res + "walk.wav") } onready var sound_players = get_children() func play(sound_string, volume_db = 0, pitch_scale = randf() + 0.4): if sound_string == "target": if not $WINTONEPLAYER.playing: $WINTONEPLAYER.stream = sounds[sound_string] $WINTONEPLAYER.play() yield($WINTONEPLAYER, "finished") return return for soundPlayer in sound_players: if not soundPlayer.playing: soundPlayer.pitch_scale = pitch_scale soundPlayer.volume_db = volume_db soundPlayer.stream = sounds[sound_string] soundPlayer.play() return print_debug("TOO MANY SOUNDS")