extends CanvasLayer const world = preload("res://World.tscn") var level_to_load = 1 func _ready(): $Control/Hi.text = "Highscore: " + SaveLoad.files.level.data.highest_level $Control/CenterContainer/VBoxContainer/StartButton.grab_focus() func _on_StartButton_pressed(): Utils.starting = true Utils.change_scene_to(world) func _on_LoadButton_pressed(): var spinbox: SpinBox = $Control/CenterContainer/VBoxContainer/HBoxContainer/Spinbox spinbox.show() var spinline: LineEdit = spinbox.get_line_edit() spinline.connect("text_entered", self, "_on_spinbox_entered") func _on_QuitButton_pressed(): get_tree().quit() func hide(): $Control.hide() func _on_spinbox_entered(text): level_to_load = int(text) level_to_load = clamp(level_to_load, 1, 60) Utils.loading = true Utils.loading_int = level_to_load Utils.change_scene_to(world) func _on_ContinueButton_pressed(): Utils.loading_int = int(SaveLoad.files.level.data.current_level) Utils.loading = true Utils.change_scene_to(world) func _on_LoadScreenButton_pressed(): Utils.load_loading_screen() yield(get_tree().create_timer(30), "timeout") Utils.unload_loading_screen()