[gd_scene load_steps=7 format=2] [ext_resource path="res://Target.gd" type="Script" id=1] [ext_resource path="res://Target.png" type="Texture" id=2] [ext_resource path="res://circle.png" type="Texture" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 7, 7 ) [sub_resource type="Animation" id=2] resource_name = "Animate" tracks/0/type = "value" tracks/0/path = NodePath("Circle:scale") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.9, 1 ), "transitions": PoolRealArray( -2, -2, -2 ), "update": 0, "values": [ Vector2( 1e-05, 1e-05 ), Vector2( 1, 1 ), Vector2( 0, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Circle:modulate") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.6, 0.8, 1 ), "transitions": PoolRealArray( -2, -2, -2, -2 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ) ] } [sub_resource type="Animation" id=3] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Circle:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Circle:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ) ] } [node name="Target" type="Area2D" groups=["target"]] script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) centered = false [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 8, 8 ) shape = SubResource( 1 ) [node name="Circle" type="Sprite" parent="."] position = Vector2( 8, 8 ) scale = Vector2( 1e-05, 1e-05 ) z_index = 1 texture = ExtResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "RESET" playback_speed = 0.5 anims/Animate = SubResource( 2 ) anims/RESET = SubResource( 3 ) [connection signal="body_entered" from="." to="." method="_on_Target_body_entered"] [connection signal="body_exited" from="." to="." method="_on_Target_body_exited"]