[gd_scene load_steps=24 format=2] [ext_resource path="res://bullets/scenes/EnemyLaser.tscn" type="PackedScene" id=1] [ext_resource path="res://sprites/enemylaser-sheet.png" type="Texture" id=2] [ext_resource path="res://sprites/blackandwhitefball-Sheet.png" type="Texture" id=3] [sub_resource type="AtlasTexture" id=16] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=17] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=18] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 32, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=19] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 48, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=20] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 64, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=21] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 80, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=22] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 96, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=23] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 112, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=24] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 128, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=25] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 144, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=26] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 160, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=27] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 176, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=28] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 192, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=29] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 0, 0, 19, 11 ) [sub_resource type="AtlasTexture" id=30] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 19, 0, 19, 11 ) [sub_resource type="AtlasTexture" id=31] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 38, 0, 19, 11 ) [sub_resource type="AtlasTexture" id=32] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 57, 0, 19, 11 ) [sub_resource type="SpriteFrames" id=33] resource_local_to_scene = true animations = [ { "frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ) ], "loop": true, "name": "New Anim", "speed": 25.0 }, { "frames": [ SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ) ], "loop": true, "name": "New Anim 1", "speed": 15.0 } ] [sub_resource type="RectangleShape2D" id=34] resource_local_to_scene = true extents = Vector2( 5.5, 4.5 ) [sub_resource type="OccluderPolygon2D" id=35] polygon = PoolVector2Array( -6, -3.33333, -6, 2, -3, 5, 5, 5, 5, -6, -3.33333, -6 ) [node name="Fireball" instance=ExtResource( 1 )] mass = 1000.0 linear_velocity = Vector2( -60, 0 ) [node name="AnimatedSprite" parent="." index="0"] frames = SubResource( 33 ) animation = "New Anim 1" frame = 0 [node name="CollisionShape2D" parent="." index="1"] position = Vector2( -3.5, -0.5 ) shape = SubResource( 34 ) [node name="LightOccluder2D" parent="." index="4"] position = Vector2( -3, 0 ) occluder = SubResource( 35 )