[gd_scene load_steps=18 format=2] [ext_resource path="res://bullets/scenes/Laser.tscn" type="PackedScene" id=1] [ext_resource path="res://sprites/Laser-Sheet.png" type="Texture" id=3] [sub_resource type="AtlasTexture" id=17] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=18] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=19] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 32, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=20] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 48, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=21] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 64, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=22] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 80, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=23] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 96, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=24] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 112, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=25] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 128, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=26] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 144, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=27] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 160, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=28] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 176, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=29] flags = 2 atlas = ExtResource( 3 ) region = Rect2( 192, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=15] resource_local_to_scene = true animations = [ { "frames": [ SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ) ], "loop": true, "name": "New Anim", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=16] resource_local_to_scene = true extents = Vector2( 4.5, 4 ) [node name="Split" instance=ExtResource( 1 )] mass = 1.0 linear_velocity = Vector2( 30, 0 ) spreadmaxneg = -20 spreadmaxpos = 20 initial_velocity = 150 rarity_max = 10 modulate_amount = 0.1 modulate_glow = true [node name="Laser" parent="." index="0"] position = Vector2( -37, -4 ) frames = SubResource( 15 ) animation = "New Anim" offset = Vector2( 37, 4 ) [node name="Collision" parent="." index="1"] shape = SubResource( 16 )