[gd_scene load_steps=4 format=2] [ext_resource path="res://sprites/Flame.png" type="Texture" id=1] [sub_resource type="CanvasItemMaterial" id=1] blend_mode = 1 [sub_resource type="Gradient" id=2] offsets = PoolRealArray( 0, 0.345745, 0.670213, 0.87234, 0.93617 ) colors = PoolColorArray( 1, 0.831373, 0, 0.317647, 1, 0.356863, 0, 0.388235, 0, 0.431373, 1, 0.207843, 0.341176, 0.623529, 0.996078, 0.392157, 1, 1, 1, 0 ) [node name="Fire" type="CPUParticles2D"] material = SubResource( 1 ) amount = 64 lifetime = 0.7 explosiveness = 0.05 randomness = 0.2 lifetime_randomness = 0.1 local_coords = false texture = ExtResource( 1 ) emission_shape = 2 emission_rect_extents = Vector2( 0, 2 ) direction = Vector2( -1, 0 ) spread = 25.0 gravity = Vector2( 0, 0 ) initial_velocity = 40.0 initial_velocity_random = 0.1 angular_velocity = 100.0 angular_velocity_random = 1.0 linear_accel = 5.0 radial_accel = 60.0 radial_accel_random = 1.0 angle = 720.0 angle_random = 1.0 scale_amount = 1.5 scale_amount_random = 0.41 color = Color( 0.776471, 0.776471, 0.776471, 1 ) color_ramp = SubResource( 2 ) __meta__ = { "_editor_description_": "" }