[gd_scene load_steps=5 format=2] [ext_resource path="res://sprites/transition_left.png" type="Texture" id=1] [ext_resource path="res://effects/Game.gd" type="Script" id=2] [ext_resource path="res://sprites/transition_right.png" type="Texture" id=3] [sub_resource type="Animation" id=3] resource_name = "fadeinout" length = 2.0 tracks/0/type = "method" tracks/0/path = NodePath(".") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "halfway" } ] } tracks/1/type = "value" tracks/1/path = NodePath("transition/TransitionRight:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 320, 0 ), Vector2( 119, 0 ), Vector2( 320, 0 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("transition/TransitionLeft:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -251, 0 ), Vector2( 0, 0 ), Vector2( -251, 0 ) ] } [node name="Game" type="Node2D"] pause_mode = 2 script = ExtResource( 2 ) [node name="transition" type="CanvasLayer" parent="."] layer = 10 [node name="TransitionLeft" type="Sprite" parent="transition"] position = Vector2( -251, 0 ) scale = Vector2( 1.32963, 1.32963 ) texture = ExtResource( 1 ) centered = false [node name="TransitionRight" type="Sprite" parent="transition"] position = Vector2( 320, 0 ) scale = Vector2( 1.32963, 1.32963 ) texture = ExtResource( 3 ) centered = false [node name="transitionAnimation" type="AnimationPlayer" parent="."] playback_speed = 2.0 anims/fadeinout = SubResource( 3 )