[gd_scene load_steps=3 format=2] [ext_resource path="res://sounds/Hit.wav" type="AudioStream" id=1] [sub_resource type="Animation" id=2] resource_name = "Hit" length = 0.6 tracks/0/type = "value" tracks/0/path = NodePath("Particles2D:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.6 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } [node name="HitEffect" type="Node2D"] [node name="HitSound" type="AudioStreamPlayer" parent="."] stream = ExtResource( 1 ) volume_db = -30.0 autoplay = true [node name="Particles2D" type="CPUParticles2D" parent="."] scale = Vector2( 2, 2 ) emitting = false amount = 3 lifetime = 0.5 one_shot = true explosiveness = 1.0 gravity = Vector2( 0, 0 ) initial_velocity = 60.0 initial_velocity_random = 0.75 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Hit" anims/Hit = SubResource( 2 )