[gd_scene load_steps=8 format=2] [ext_resource path="res://enemy/scenes/EasyEnemy.tscn" type="PackedScene" id=1] [ext_resource path="res://enemy/scenes/Enemy.tscn" type="PackedScene" id=2] [ext_resource path="res://enemy/scenes/HardEnemy.tscn" type="PackedScene" id=3] [ext_resource path="res://enemy/scenes/Boss.tscn" type="PackedScene" id=5] [ext_resource path="res://enemy/scenes/UFO.tscn" type="PackedScene" id=7] [ext_resource path="res://enemy/scenes/Boss2.tscn" type="PackedScene" id=8] [ext_resource path="res://enemy/scenes/FInalBOss.tscn" type="PackedScene" id=9] [node name="Difficulty Scaling" type="Node2D"] [node name="Difficulty_Easy" type="Node2D" parent="."] [node name="octopus" parent="Difficulty_Easy" instance=ExtResource( 1 )] stop_pos = Vector2( 200, 0 ) [node name="Difficulty_Medium" type="Node2D" parent="."] [node name="basicdude" parent="Difficulty_Medium" instance=ExtResource( 2 )] [node name="octopus" parent="Difficulty_Medium" instance=ExtResource( 1 )] stop_pos = Vector2( 200, 0 ) [node name="Difficulty_Hard" type="Node2D" parent="."] [node name="basicdude" parent="Difficulty_Hard" instance=ExtResource( 2 )] [node name="hardenemy" parent="Difficulty_Hard" instance=ExtResource( 3 )] stop_pos = Vector2( 200, 0 ) [node name="ufo" parent="Difficulty_Hard" instance=ExtResource( 7 )] stop_pos = Vector2( 200, 0 ) [node name="Difficulty_Boss" type="Node2D" parent="."] [node name="squid" parent="Difficulty_Boss" instance=ExtResource( 5 )] stop_pos = Vector2( 200, 0 ) [node name="Difficulty_Impossible" type="Node2D" parent="."] [node name="squid" parent="Difficulty_Impossible" instance=ExtResource( 5 )] stop_pos = Vector2( 200, 0 ) [node name="basicdudestronkened" parent="Difficulty_Impossible" instance=ExtResource( 2 )] ARMOR = 50 score_on_kill = 30 shootspeed = 1.2 stop_pos = Vector2( 200, 0 ) [node name="stronkenedufo" parent="Difficulty_Impossible" instance=ExtResource( 7 )] ARMOR = 50 score_on_kill = 150 shootspeed = 4.0 stop_pos = Vector2( 190, 0 ) [node name="Congrats_you beat the game now die" type="Node2D" parent="."] [node name="bigboi" parent="Congrats_you beat the game now die" instance=ExtResource( 8 )] stop_pos = Vector2( 200, 0 ) [node name="fuckyou" type="Node2D" parent="."] [node name="bigboi" parent="fuckyou" instance=ExtResource( 8 )] stop_pos = Vector2( 200, 0 ) [node name="squid" parent="fuckyou" instance=ExtResource( 5 )] stop_pos = Vector2( 200, 0 ) [node name="LAST BOSS EVER" type="Node2D" parent="."] [node name="finale" parent="LAST BOSS EVER" instance=ExtResource( 9 )] score_on_kill = 1000 [node name="IF YOUR STILL ALIVE, YOU ARENT NOW" type="Node2D" parent="."] [node name="finale" parent="IF YOUR STILL ALIVE, YOU ARENT NOW" instance=ExtResource( 9 )] ARMOR = 2000