[gd_scene load_steps=7 format=2] [ext_resource path="res://enemy/scripts/Drone.gd" type="Script" id=1] [ext_resource path="res://sprites/drone_base.png" type="Texture" id=2] [ext_resource path="res://sprites/turret.png" type="Texture" id=3] [sub_resource type="CircleShape2D" id=1] radius = 18.0278 [sub_resource type="Animation" id=3] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("turret:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 1 ] } [sub_resource type="Animation" id=2] resource_name = "firing" length = 0.5 tracks/0/type = "value" tracks/0/path = NodePath("shootsfx:playing") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("turret:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.2, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 0, 1, 0 ] } tracks/2/type = "method" tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0.3 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "spawn_bullet" } ] } tracks/3/type = "value" tracks/3/path = NodePath("appearFlash:visible") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0.4 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [node name="Drone" type="RigidBody2D"] collision_layer = 34 gravity_scale = 0.0 script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="base" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="turret" type="Sprite" parent="."] texture = ExtResource( 3 ) centered = false offset = Vector2( -1, -4 ) hframes = 2 frame = 1 [node name="appearFlash" type="Sprite" parent="."] [node name="Tween" type="Tween" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 3 ) anims/firing = SubResource( 2 ) [node name="shootCooldown" type="Timer" parent="."] [node name="rays" type="Node2D" parent="."] [node name="RayCast2D" type="RayCast2D" parent="rays"] position = Vector2( 0, 17 ) enabled = true collision_mask = 32777 collide_with_areas = true [node name="RayCast2D2" type="RayCast2D" parent="rays"] position = Vector2( 17, 0 ) rotation = -1.5708 enabled = true collision_mask = 32777 collide_with_areas = true [node name="RayCast2D3" type="RayCast2D" parent="rays"] position = Vector2( 0, -17 ) rotation = 3.14159 enabled = true collision_mask = 32777 collide_with_areas = true [node name="RayCast2D4" type="RayCast2D" parent="rays"] position = Vector2( -17, 0 ) rotation = 1.5708 enabled = true collision_mask = 32777 collide_with_areas = true [node name="Camera2D" type="Camera2D" parent="."] [node name="shootsfx" type="AudioStreamPlayer" parent="."] [connection signal="body_entered" from="." to="." method="_on_Drone_body_entered"] [connection signal="timeout" from="shootCooldown" to="." method="shoot"]