[gd_scene load_steps=18 format=2] [ext_resource path="res://sprites/enemy.png" type="Texture" id=1] [ext_resource path="res://sprites/UFO-export.png" type="Texture" id=2] [ext_resource path="res://sprites/litableenemy.png" type="Texture" id=3] [ext_resource path="res://sprites/squid.png" type="Texture" id=4] [ext_resource path="res://sprites/HardEnemy.png" type="Texture" id=5] [ext_resource path="res://sprites/boss2.png" type="Texture" id=6] [ext_resource path="res://enemy/scripts/Enemy.gd" type="Script" id=7] [sub_resource type="AtlasTexture" id=5] flags = 2 atlas = ExtResource( 1 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=6] flags = 2 atlas = ExtResource( 1 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=7] flags = 2 atlas = ExtResource( 2 ) region = Rect2( 0, 0, 18, 9 ) [sub_resource type="AtlasTexture" id=8] flags = 2 atlas = ExtResource( 5 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=9] flags = 2 atlas = ExtResource( 5 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=10] flags = 2 atlas = ExtResource( 4 ) region = Rect2( 0, 0, 10, 11 ) [sub_resource type="AtlasTexture" id=11] flags = 2 atlas = ExtResource( 4 ) region = Rect2( 0, 11, 10, 11 ) [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ SubResource( 5 ), SubResource( 6 ) ], "loop": true, "name": "default", "speed": 1.5 }, { "frames": [ SubResource( 7 ) ], "loop": true, "name": "New Anim 1", "speed": 5.0 }, { "frames": [ SubResource( 8 ), SubResource( 9 ) ], "loop": true, "name": "New Anim", "speed": 1.5 }, { "frames": [ ExtResource( 3 ) ], "loop": true, "name": "New Anim 4", "speed": 5.0 }, { "frames": [ ExtResource( 6 ) ], "loop": true, "name": "New Anim 3", "speed": 5.0 }, { "frames": [ SubResource( 10 ), SubResource( 11 ) ], "loop": true, "name": "New Anim 2", "speed": 1.5 } ] [sub_resource type="RectangleShape2D" id=1] resource_local_to_scene = true extents = Vector2( 5.5, 7 ) [sub_resource type="OccluderPolygon2D" id=12] polygon = PoolVector2Array( -2, -7, -5, -4, -5, 5, -2, 7, 3, 7, 6, 4, 6, -5, 3, -7 ) [node name="basicdude" type="Area2D"] z_index = 1 collision_layer = 34 script = ExtResource( 7 ) stop_pos = Vector2( 220, 0 ) [node name="Sprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] position = Vector2( -2.38419e-07, 0 ) scale = Vector2( 0.5, 0.7 ) [node name="Timer" type="Timer" parent="."] wait_time = 1.5 autostart = true [node name="sidestep" type="Timer" parent="."] wait_time = 2.0 autostart = true [node name="Tween" type="Tween" parent="."] [node name="LightOccluder2D" type="LightOccluder2D" parent="."] occluder = SubResource( 12 ) [connection signal="area_entered" from="." to="." method="_on_Enemy_area_entered"] [connection signal="body_entered" from="." to="." method="_on_Enemy_body_entered"] [connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"] [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"] [connection signal="timeout" from="sidestep" to="." method="_on_sidestep_timeout"]