[gd_scene load_steps=5 format=2] [ext_resource path="res://enemy/scripts/FInalBOss.gd" type="Script" id=1] [ext_resource path="res://sprites/bossfinal.png" type="Texture" id=2] [ext_resource path="res://bullets/scenes/Fireball.tscn" type="PackedScene" id=3] [sub_resource type="CircleShape2D" id=1] radius = 8.0 [node name="FInalBOss" type="Area2D"] position = Vector2( 270, 73 ) collision_layer = 34 script = ExtResource( 1 ) drop_power_up = true ARMOR = 500 score_on_kill = 500 Laser = ExtResource( 3 ) shootspeed = 0.3 stop_pos = Vector2( 300, 0 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Timer" type="Timer" parent="."] wait_time = 1.5 autostart = true [node name="sidestep" type="Timer" parent="."] wait_time = 2.0 autostart = true [node name="Tween" type="Tween" parent="."] [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] position = Vector2( -2.38419e-07, 0 ) scale = Vector2( 0.5, 0.7 ) [connection signal="area_entered" from="." to="." method="_on_Enemy_area_entered"] [connection signal="body_entered" from="." to="." method="_on_Enemy_body_entered"] [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"] [connection signal="timeout" from="sidestep" to="." method="_on_sidestep_timeout"] [connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]