extends Node class_name playerstatz var alive = true var dev_mode = false var beam = true var splitshot = true var multiplayerlocal = false var rockets = true var lasers = true var flak = true var gun = "lasers" var power = false setget set_powerup export(int) var max_hp = 3 setget set_max_health var hp = max_hp setget set_health var recent_score: int signal no_hp signal hp_changed(value) signal max_hp_changed(value) func set_max_health(value): max_hp = value self.hp = min(hp, max_hp) emit_signal("max_hp_changed", value) func set_health(value): hp = value emit_signal("hp_changed", hp) if hp <= 0: emit_signal("no_hp") func _ready(): self.hp = max_hp func set_powerup(new_power): power = new_power if power: var t = get_tree().create_timer(8) t.connect("timeout", self, "set_powerup", [false])