extends Node var USE_TOUCH = OS.has_touchscreen_ui_hint() var on = false onready var highscoreLabel = $Label func _input(event): if on: if event.is_action("shoot_1"): Game.transition("res://world/World.tscn") if event.is_action("ui_cancel"): Game.exit() func _ready(): var save_data = SaveAndLoad.load_data_from_file() highscoreLabel.text = "Highscore = " + str(save_data.highscore) if USE_TOUCH: $MobileControls/Attack.visible = true $AnimatedSprite.play("default") $MobileControls/Attack.visible = USE_TOUCH yield(get_tree().create_timer(.3), "timeout") on = true