extends Control onready var laser := $Laser onready var rocket := $Rocket onready var split := $Split onready var flak := $Flak func _process(_delta) -> void: laser.visible = playerstats.gun == "lasers" flak.visible = playerstats.gun == "flak" split.visible = playerstats.gun == "splitshot" rocket.visible = playerstats.gun == "rockets"