[gd_scene load_steps=16 format=2] [ext_resource path="res://world/World.gd" type="Script" id=1] [ext_resource path="res://ui/scenes/pause.tscn" type="PackedScene" id=2] [ext_resource path="res://effects/Stars.tscn" type="PackedScene" id=3] [ext_resource path="res://enemy/scenes/EnemySpawner.tscn" type="PackedScene" id=4] [ext_resource path="res://ui/scenes/WeaponUi.tscn" type="PackedScene" id=5] [ext_resource path="res://world/EnemyHolder.gd" type="Script" id=6] [ext_resource path="res://ui/scenes/HpUi.tscn" type="PackedScene" id=7] [ext_resource path="res://player/scenes/Ship.tscn" type="PackedScene" id=8] [ext_resource path="res://fonts/fonty.tres" type="DynamicFont" id=9] [ext_resource path="res://ui/buttontheme.tres" type="Theme" id=10] [ext_resource path="res://PowerUp.tscn" type="PackedScene" id=11] [ext_resource path="res://fonts/04b-19.tres" type="DynamicFont" id=12] [sub_resource type="Shader" id=6] code = "shader_type canvas_item; uniform float vignette_intensity = 0.4; uniform float vignette_opacity : hint_range(0.0, 1.0) = 0.5; uniform vec4 vignette_rgb : hint_color = vec4(0.0, 0.0, 0.0, 1.0); float vignette(vec2 uv){ uv *= 1.0 - uv.xy; float vignette = uv.x * uv.y * 15.0; return pow(vignette, vignette_intensity * vignette_opacity); } void fragment(){ vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV); vec4 text = texture(TEXTURE, UV); text.rgba *= (vignette_rgb.rgba); text.rgba *= (1.0 - vignette(UV)); COLOR = vec4((text.rgb)*color.rgb,text.a); }" [sub_resource type="ShaderMaterial" id=7] shader = SubResource( 6 ) shader_param/vignette_intensity = 4.829 shader_param/vignette_opacity = 0.12 shader_param/vignette_rgb = Color( 0, 0, 0, 1 ) [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 19.125, 183 ) [node name="World" type="Node" groups=["World"]] script = ExtResource( 1 ) [node name="Camera2D" type="Camera2D" parent="."] position = Vector2( 160, 90 ) z_index = 1 current = true [node name="EnemyHolder" type="Node2D" parent="."] script = ExtResource( 6 ) [node name="CanvasLayer2" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 [node name="ColorRect" type="ColorRect" parent="CanvasLayer2"] anchor_right = 1.0 anchor_bottom = 1.0 margin_left = -24.0 margin_top = -22.0 margin_right = 28.0 margin_bottom = 19.0 color = Color( 0.105882, 0.105882, 0.105882, 1 ) [node name="Background" type="Control" parent="CanvasLayer2"] material = SubResource( 7 ) anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_lock_": true } [node name="WeaponUi" parent="CanvasLayer2/Background" instance=ExtResource( 5 )] margin_left = 31.0 margin_top = 5.0 margin_right = -269.0 margin_bottom = -159.0 [node name="HpUi" parent="CanvasLayer2/Background" instance=ExtResource( 7 )] margin_left = 242.0 margin_top = 5.0 margin_right = -11.0 margin_bottom = -164.0 [node name="ScoreLabel" type="Label" parent="CanvasLayer2/Background"] anchor_left = 0.5 anchor_right = 0.5 margin_left = -91.5 margin_top = 7.0 margin_right = 91.5 margin_bottom = 24.0 custom_fonts/font = ExtResource( 12 ) text = "Score = 0" align = 1 autowrap = true [node name="powerup" type="Label" parent="CanvasLayer2/Background"] visible = false anchor_right = 1.0 margin_left = 134.0 margin_top = 156.0 margin_right = -3.0 margin_bottom = 173.0 custom_fonts/font = ExtResource( 9 ) text = "POWER UP!!!" align = 1 autowrap = true __meta__ = { "_edit_use_anchors_": false } [node name="Stars" parent="CanvasLayer2/Background" instance=ExtResource( 3 )] [node name="EnemySpawner" parent="CanvasLayer2/Background" instance=ExtResource( 4 )] position = Vector2( 320, 0 ) [node name="walls" type="StaticBody2D" parent="CanvasLayer2/Background"] position = Vector2( -15, 0 ) collision_layer = 8 collision_mask = 16 [node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasLayer2/Background/walls"] position = Vector2( -3, 80 ) shape = SubResource( 4 ) [node name="left" type="Position2D" parent="CanvasLayer2/Background/walls/CollisionShape2D"] position = Vector2( 19, -79 ) [node name="bottom" type="Position2D" parent="CanvasLayer2/Background/walls/CollisionShape2D"] position = Vector2( 19, 100 ) [node name="CollisionShape2D4" type="CollisionShape2D" parent="CanvasLayer2/Background/walls"] position = Vector2( 378, 90 ) shape = SubResource( 4 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="CanvasLayer2/Background/walls"] position = Vector2( 175, 198 ) rotation = 1.5708 shape = SubResource( 4 ) [node name="CollisionShape2D3" type="CollisionShape2D" parent="CanvasLayer2/Background/walls"] position = Vector2( 175, -18 ) rotation = 1.5708 shape = SubResource( 4 ) [node name="pause" parent="CanvasLayer2/Background" instance=ExtResource( 2 )] visible = false [node name="anouncementlabel" type="Label" parent="CanvasLayer2/Background"] margin_left = 3.0 margin_top = 163.0 margin_right = 189.0 margin_bottom = 177.0 theme = ExtResource( 10 ) align = 1 [node name="confetti" type="CPUParticles2D" parent="CanvasLayer2/Background/anouncementlabel"] show_behind_parent = true position = Vector2( 83, 2 ) emitting = false amount = 80 emission_shape = 2 emission_rect_extents = Vector2( 80, 2 ) direction = Vector2( 0, -1 ) spread = 140.0 gravity = Vector2( 0, -50 ) initial_velocity = 20.0 linear_accel = 20.0 scale_amount = 3.0 scale_amount_random = 1.0 color = Color( 0.968627, 0, 1, 1 ) hue_variation = 1.0 hue_variation_random = 1.0 [node name="Ship" parent="CanvasLayer2/Background" instance=ExtResource( 8 )] position = Vector2( 25, 77 ) z_index = 1 [node name="PowerUp" parent="." instance=ExtResource( 11 )] position = Vector2( 226, 57 ) [connection signal="player_death" from="CanvasLayer2/Background/Ship" to="." method="_on_Ship_player_death"]