[gd_resource type="ShaderMaterial" load_steps=9 format=3 uid="uid://la1c3g26n2xv"] [ext_resource type="Shader" path="res://assets/mats/sky.gdshader" id="1_re4p3"] [ext_resource type="Texture2D" uid="uid://11wgfnak257h" path="res://assets/textures/base-noise.png" id="2_mnx47"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_i60uw"] noise_type = 3 frequency = 0.001 fractal_type = 2 fractal_octaves = 1 cellular_distance_function = 3 cellular_return_type = 0 [sub_resource type="NoiseTexture2D" id="NoiseTexture_uhc2h"] width = 1024 height = 1024 in_3d_space = true seamless = true noise = SubResource("FastNoiseLite_i60uw") [sub_resource type="FastNoiseLite" id="FastNoiseLite_1y10v"] [sub_resource type="NoiseTexture2D" id="NoiseTexture_vkbkn"] width = 1024 height = 1024 in_3d_space = true seamless = true noise = SubResource("FastNoiseLite_1y10v") [sub_resource type="FastNoiseLite" id="FastNoiseLite_deuf6"] noise_type = 2 frequency = 0.037 fractal_type = 0 fractal_octaves = 1 fractal_weighted_strength = 1.0 cellular_distance_function = 1 cellular_return_type = 3 [sub_resource type="NoiseTexture2D" id="NoiseTexture_d3r0e"] width = 2048 height = 2048 seamless = true noise = SubResource("FastNoiseLite_deuf6") [resource] shader = ExtResource("1_re4p3") shader_parameter/cloud_edge_day_color = Color(0.9, 0.9, 0.9, 1) shader_parameter/cloud_main_day_color = Color(1, 1, 1, 1) shader_parameter/cloud_edge_night_color = Color(0.15, 0.19, 0.25, 1) shader_parameter/cloud_main_night_color = Color(0.15, 0.16, 0.2, 1) shader_parameter/cloud_speed_1 = 0.1 shader_parameter/cloud_speed_2 = 0.1 shader_parameter/cloud_speed_3 = 0.1 shader_parameter/cloud_scale_1 = 0.1 shader_parameter/cloud_scale_2 = 0.074 shader_parameter/cloud_scale_3 = 0.075 shader_parameter/cloud_distortion = 1.95 shader_parameter/cloud_strength = 1.0 shader_parameter/cloud_cutoff = 0.013 shader_parameter/cloud_fuzziness = 0.5 shader_parameter/cloud_noise1 = SubResource("NoiseTexture_uhc2h") shader_parameter/cloud_noise2 = SubResource("NoiseTexture_vkbkn") shader_parameter/day_bottom_color = Color(0.4, 1, 1, 1) shader_parameter/day_top_color = Color(0, 0.8, 1, 1) shader_parameter/offset_horizon = 0.236 shader_parameter/horizon_intensity = -0.443 shader_parameter/sun_set = Color(0.87451, 0.388235, 0, 1) shader_parameter/horizon_color_day = Color(0.57, 0.53, 0.26, 1) shader_parameter/horizon_color_night = Color(0.09, 0.16, 0.04, 1) shader_parameter/moon_color = Color(1, 1, 1, 1) shader_parameter/moon_radius = 0.1 shader_parameter/moon_crescent = -0.085 shader_parameter/dark_falloff = 3.915 shader_parameter/night_bottom_color = Color(0, 0, 0.2, 1) shader_parameter/night_top_color = Color(0, 0, 0, 1) shader_parameter/stars_speed = 0.01 shader_parameter/stars_cutoff = 0.69 shader_parameter/stars_sky_color = Color(0, 0.11, 0.05, 1) shader_parameter/offset_stars = 0.015 shader_parameter/stars_intensity = -2.829 shader_parameter/star_falloff = 1.0 shader_parameter/stars_fade_modulation = 0.91 shader_parameter/stars_texture = SubResource("NoiseTexture_d3r0e") shader_parameter/base_noise = ExtResource("2_mnx47") shader_parameter/sun_color = Color(1, 1, 1, 1) shader_parameter/sun_radius = 0.3 shader_parameter/flat_sun = true shader_parameter/enable_horizon_fade = true shader_parameter/horizon_fade_size = 0.2 shader_parameter/horizon_fade_blend = 0.1