[gd_scene load_steps=8 format=3 uid="uid://djuioycs2febt"] [ext_resource type="Material" uid="uid://cfjih27cqwnw6" path="res://assets/mats/rain.tres" id="1_qjua6"] [ext_resource type="Script" path="res://assets/weather/rain.gd" id="2_f4nfm"] [ext_resource type="Material" uid="uid://d3lp1hy8qhwdh" path="res://assets/weather/rain_mat.tres" id="2_xvn2p"] [sub_resource type="FogMaterial" id="FogMaterial_srgm5"] density = 0.05 edge_fade = 1e-05 [sub_resource type="Curve" id="Curve_iply2"] max_value = 0.1 _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.175439, 0.0469388), 0.0860627, 0.0860627, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_r6n8u"] material = ExtResource("2_xvn2p") curve = SubResource("Curve_iply2") [sub_resource type="BoxShape3D" id="BoxShape3D_dn7ng"] size = Vector3(40, 40, 40) [node name="selection" type="StaticBody3D"] collision_layer = 4 collision_mask = 0 script = ExtResource("2_f4nfm") rain_mat = ExtResource("2_xvn2p") [node name="fog" type="FogVolume" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 20, 0) size = Vector3(42, 42, 42) material = SubResource("FogMaterial_srgm5") [node name="rain" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 40, 0) amount = 1000 lifetime = 2.0 preprocess = 2.0 randomness = 0.61 visibility_aabb = AABB(-20, -40, -20, 40, 40, 40) trail_enabled = true trail_lifetime = 0.2 process_material = ExtResource("1_qjua6") draw_pass_1 = SubResource("RibbonTrailMesh_r6n8u") [node name="picker" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 19, 0) visible = false shape = SubResource("BoxShape3D_dn7ng")