extends Resource class_name BlockMap const map := [ preload("res://assets/blocks/platform_booster.tscn"), preload("res://assets/blocks/platform_corner.tscn"), preload("res://assets/blocks/platform_depression.tscn"), preload("res://assets/blocks/platform_diagonal.tscn"), preload("res://assets/blocks/platform_poke.tscn"), preload("res://assets/blocks/platform_poke_corner.tscn"), preload("res://assets/blocks/platform_ramp.tscn"), preload("res://assets/blocks/platform_square.tscn"), preload("res://assets/blocks/platform_turn_1x1.tscn"), preload("res://assets/blocks/platform_turn_2x2.tscn"), preload("res://assets/blocks/platform_turn_3x3.tscn"), preload("res://assets/blocks/platform_x.tscn"), preload("res://assets/blocks/ring_checkpoint.tscn"), preload("res://assets/blocks/ring_finish.tscn"), preload("res://assets/blocks/ring_start.tscn"), preload("res://assets/blocks/tree.tscn"), preload("res://assets/blocks/arrow.tscn") ] static func find(s: PackedScene): return map.find(s)