extends Resource class_name MatMap static func get_highlight(m_id: int) -> BaseMaterial3D: return load("%s_highlight.%s" % [map[m_id].resource_path.get_basename(), map[m_id].resource_path.get_extension()]) const map := { 1: preload("res://assets/mats/platform.material"), 2: preload("res://assets/mats/road.tres"), 4: preload("res://assets/mats/grass.tres"), 8: preload("res://assets/mats/ring_checkpoint.tres"), 16: preload("res://assets/mats/ring_finish.tres"), 32: preload("res://assets/mats/ring_start.tres") }