[gd_scene load_steps=2 format=3 uid="uid://43gqs1ukside"] [sub_resource type="GDScript" id="GDScript_bs64t"] script/source = "@tool extends Node3D var last_transform: Transform3D func _physics_process(delta: float) -> void: if global_transform != last_transform: last_transform = global_transform print(global_transform) " [node name="Node3D" type="Node3D"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0) script = SubResource("GDScript_bs64t")