extends Button signal back func _on_pressed() -> void: if %save.unsaved: var dialog := ConfirmationDialog.new() dialog.min_size = Vector2(350, 100) dialog.exclusive = true dialog.title = "Are you sure!" dialog.dialog_text = "You have unsaved changes!\nConsider saving first." dialog.cancel_button_text = "wait no" dialog.ok_button_text = "go ahead" dialog.dialog_hide_on_ok = false dialog.dialog_close_on_escape = false dialog.unresizable = true dialog.popup_window = true dialog.initial_position = Window.WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN dialog.add_theme_stylebox_override("panel", preload("res://ui/panel_dark.stylebox")) add_child(dialog) dialog.show() dialog.confirmed.connect(emit_signal.bind(&"back")) dialog.canceled.connect(dialog.queue_free) dialog.confirmed.connect(dialog.queue_free) else: back.emit()