Diffstat (limited to '.github/workflows/export.yml')
| l--------- | .github/workflows/export.yml | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/.github/workflows/export.yml b/.github/workflows/export.yml deleted file mode 120000 index 1d64eab..0000000 --- a/.github/workflows/export.yml +++ /dev/null @@ -1,45 +0,0 @@ -# Whenever a push is made to the master branch then run the job -on: - push: - branches: - - main - -jobs: - # job id, can be anything - export_game: - # Always use ubuntu-latest for this action - runs-on: ubuntu-latest - # Job name, can be anything - name: export - steps: - # Always include the checkout step so that - # your project is available for Godot to export - - name: checkout - uses: actions/[email protected] - - name: Set up JDK 8 - uses: actions/setup-java@v3 - with: - java-version: '8' - distribution: adopt - - - name: Setup Android SDK - uses: android-actions/setup-android@v2 - # Ensure that you get the entire project history - with: - fetch-depth: 0 - - name: create keystore - run: | - keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12 - mv debug.keystore /tmp/debug.keystore - - name: export game - # Use latest version (see releases for all versions) - - uses: firebelley/[email protected] - with: - # Defining all the required inputs - # I used the mono version of Godot in this example - godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_linux_headless.64.zip - godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_export_templates.tpz - relative_project_path: ./ - env: - GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |