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diff --git a/.github/workflows/export.yml b/.github/workflows/export.yml
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--- a/.github/workflows/export.yml
+++ /dev/null
@@ -1,45 +0,0 @@
-# Whenever a push is made to the master branch then run the job
-on:
- push:
- branches:
- - main
-
-jobs:
- # job id, can be anything
- export_game:
- # Always use ubuntu-latest for this action
- runs-on: ubuntu-latest
- # Job name, can be anything
- name: export
- steps:
- # Always include the checkout step so that
- # your project is available for Godot to export
- - name: checkout
- uses: actions/[email protected]
- - name: Set up JDK 8
- uses: actions/setup-java@v3
- with:
- java-version: '8'
- distribution: adopt
-
- - name: Setup Android SDK
- uses: android-actions/setup-android@v2
- # Ensure that you get the entire project history
- with:
- fetch-depth: 0
- - name: create keystore
- run: |
- keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12
- mv debug.keystore /tmp/debug.keystore
- - name: export game
- # Use latest version (see releases for all versions)
-
- uses: firebelley/[email protected]
- with:
- # Defining all the required inputs
- # I used the mono version of Godot in this example
- godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_linux_headless.64.zip
- godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_export_templates.tpz
- relative_project_path: ./
- env:
- GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}