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# logic
extends Node
var done
func new_game(n):
var matrix = []
for i in range(n):
matrix.append([])
for _j in range(n):
matrix[i].append(0)
matrix = add_two(matrix)
matrix = add_two(matrix)
return matrix
func add_two(mat):
var a = round(rand_range(0, mat.size() - 1))
var b = round(rand_range(0, mat.size() - 1))
while mat[a][b] != 0:
a = round(rand_range(0, mat.size() - 1))
b = round(rand_range(0, mat.size() - 1))
mat[a][b] = 4 if rand_range(0, 1) > .9 else 2
return mat
func game_state(mat):
# check for win cell
var zero = false
for i in range(mat.size()):
for j in range(mat[0].size()):
if mat[i][j] == 2048:
return "win"
elif zero == false and mat[i][j] == 0:
zero = true
if zero:
return "not over"
# check for same cells that touch each other
for i in range(len(mat) - 1):
# intentionally reduced to check the row on the right and below
# more elegant to use exceptions but most likely this will be their solution
for j in range(len(mat[0]) - 1):
if mat[i][j] == mat[i + 1][j] or mat[i][j + 1] == mat[i][j]:
return "not over"
for k in range(len(mat) - 1): # to check the left/right entries on the last row
if mat[len(mat) - 1][k] == mat[len(mat) - 1][k + 1]:
return "not over"
for j in range(len(mat) - 1): # check up/down entries on last column
if mat[j][len(mat) - 1] == mat[j + 1][len(mat) - 1]:
return "not over"
return "lose"
func reverse(mat):
var new = []
for i in range(mat.size()):
new.append([])
for j in range(mat[0].size()):
new[i].append(mat[i][mat[0].size() - j - 1])
return new
func transpose(mat):
var new = []
for i in range(mat[0].size()):
new.append([])
for j in range(mat.size()):
new[i].append(mat[j][i])
return new
func cover_up(mat, no_done = false):
var new = []
for _j in range(Constants.GRID_LEN):
var partial_new = []
for _i in range(Constants.GRID_LEN):
partial_new.append(0)
new.append(partial_new)
if !no_done:
done = false
for i in range(Constants.GRID_LEN):
var count = 0
for j in range(Constants.GRID_LEN):
if mat[i][j] != 0:
new[i][count] = mat[i][j]
if !no_done and j != count:
done = true
count += 1
return new
func merge(mat):
for i in range(Constants.GRID_LEN):
for j in range(Constants.GRID_LEN - 1):
if mat[i][j] == mat[i][j + 1] and mat[i][j] != 0:
mat[i][j] *= 2
mat[i][j + 1] = 0
done = true
return mat
func left(game):
print("<")
# return matrix after shifting left
game = transpose(game)
game = cover_up(game)
game = merge(game)
game = cover_up(game, true)
game = transpose(game)
return [game, done]
func right(game):
print(">")
# return matrix after shifting right
game = reverse(transpose(game))
game = cover_up(game)
game = merge(game)
game = cover_up(game, true)
game = transpose(reverse(game))
return [game, done]
func up(game):
print("^")
# return matrix after shifting up
game = cover_up(game)
game = merge(game)
game = cover_up(game, true)
return [game, done]
func down(game):
print("v")
# return matrix after shifting down
game = reverse(game)
game = cover_up(game)
game = merge(game)
game = cover_up(game, true)
game = reverse(game)
return [game, done]
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