// ship 1-9, 16x16px animation, 432 bytes
#ifndef SPLASH_H
#define SPLASH_H
#define SPLASH_SIZE 16
const unsigned char ship1[] PROGMEM = {0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x03, 0xc0, 0x03, 0xc0, 0x02,
0x40, 0x06, 0x60, 0x0e, 0x70, 0x1f, 0xf8, 0x3f, 0xfc, 0x3f, 0xfc,
0x3f, 0xfc, 0x03, 0xc0, 0x0f, 0xf0, 0x0e, 0xd0, 0x00, 0x00};
const unsigned char ship2[] PROGMEM = {0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x03, 0xc0, 0x03, 0xc0, 0x03,
0x00, 0x07, 0x20, 0x0f, 0x30, 0x0f, 0xf0, 0x3f, 0xf4, 0x3f, 0xf4,
0x3f, 0xf4, 0x01, 0x80, 0x0f, 0xf0, 0x07, 0x70, 0x00, 0x00};
const unsigned char ship3[] PROGMEM = {0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x03, 0xc0, 0x03, 0xc0, 0x03,
0x80, 0x03, 0x80, 0x07, 0x90, 0x07, 0xf0, 0x07, 0xf0, 0x07, 0xf0,
0x07, 0xf0, 0x00, 0x00, 0x0f, 0xf0, 0x0b, 0xb0, 0x00, 0x00};
const unsigned char ship4[] PROGMEM = {0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x03, 0xc0, 0x03, 0xc0, 0x03,
0xc0, 0x01, 0xe0, 0x0d, 0xf0, 0x0d, 0xf0, 0x0d, 0xf0, 0x0d, 0xf0,
0x0d, 0xf0, 0x0c, 0x00, 0x0f, 0xf0, 0x0d, 0xe0, 0x00, 0x00};
const unsigned char ship5[] PROGMEM = {0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x03, 0xc0, 0x03, 0xc0, 0x01,
0xc0, 0x01, 0x60, 0x0b, 0x70, 0x0f, 0x70, 0x0f, 0x70, 0x0f, 0x70,
0x0f, 0x70, 0x0f, 0x00, 0x0f, 0xf0, 0x06, 0xf0, 0x00, 0x00};
const unsigned char ship6[] PROGMEM = {0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x03, 0xc0, 0x03, 0xc0, 0x04,
0xc0, 0x04, 0xc0, 0x0c, 0xd0, 0x0f, 0xd0, 0x0f, 0xd0, 0x0f, 0xd0,
0x0f, 0xd0, 0x0f, 0xc0, 0x0f, 0xf0, 0x0b, 0x70, 0x00, 0x00};
const unsigned char ship7[] PROGMEM = {0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x03, 0xc0, 0x03, 0xc0, 0x02,
0x40, 0x06, 0x60, 0x0e, 0x60, 0x0f, 0xe0, 0x0f, 0xe0, 0x0f, 0xe0,
0x0f, 0xe0, 0x07, 0xe0, 0x0f, 0xf0, 0x0d, 0xb0, 0x00, 0x00};
const unsigned char ship8[] PROGMEM = {0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x03, 0xc0, 0x03, 0xc0, 0x02,
0x40, 0x06, 0x60, 0x0e, 0x70, 0x1f, 0xf8, 0x1f, 0xf8, 0x1f, 0xf8,
0x1f, 0xf8, 0x07, 0xe0, 0x0f, 0xf0, 0x0d, 0xb0, 0x00, 0x00};
const unsigned char ship9[] PROGMEM = {0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x03, 0xc0, 0x03, 0xc0, 0x02,
0x40, 0x06, 0x60, 0x0e, 0x70, 0x1f, 0xf8, 0x3f, 0xfc, 0x3f, 0xfc,
0x3f, 0xfc, 0x07, 0xe0, 0x0f, 0xf0, 0x0d, 0xb0, 0x00, 0x00};
// Array of all bitmaps for convenience. (Total bytes used to store images in PROGMEM = 432)
const unsigned char *ships[9] = {ship1, ship2, ship3, ship4, ship5, ship6, ship7, ship8, ship9};
#endif