online multiplayer chess game (note server currently down)
Diffstat (limited to 'Credentials.gd')
-rw-r--r--Credentials.gd37
1 files changed, 0 insertions, 37 deletions
diff --git a/Credentials.gd b/Credentials.gd
deleted file mode 100644
index facbd37..0000000
--- a/Credentials.gd
+++ /dev/null
@@ -1,37 +0,0 @@
-extends Node
-class_name Credentials
-
-const default_id_data := {uuid = "", name = "", country = "rainbow", password = ""}
-const file := "user://.chess.id"
-
-var data := default_id_data
-
-
-func _ready():
- var lod = SaveLoad.load(file)
- data = lod if Utils.dict_cmp(lod, default_id_data) else default_id_data
- if len(data.uuid) == 0:
- create_temporary_uuid()
-
-
-func create_temporary_uuid():
- randomize()
- data.uuid = "A-%02x%02x%02x%02x-N" % [randi() % 256, randi() % 256, randi() % 256, randi() % 256]
- save()
-
-
-func reset():
- data = default_id_data
- create_temporary_uuid()
-
-
-func save() -> void:
- SaveLoad.save(file, data, false)
-
-
-func get(property: String) -> String:
- return data[property]
-
-
-func get_public() -> Dictionary: # obviously the uuid isnt public. This actually just means ok for server: must not be used to send to other clients, directly. the id will be filtered out
- return {id = data.uuid, name = data.name, country = data.country}