online multiplayer chess game (note server currently down)
Diffstat (limited to 'Globals.gd')
| -rw-r--r-- | Globals.gd | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/Globals.gd b/Globals.gd deleted file mode 100644 index 3feceab..0000000 --- a/Globals.gd +++ /dev/null @@ -1,42 +0,0 @@ -extends Node - -var team := "w" -var spectating := false -var local: LocalMultiplayer = null -var playing := false setget , get_playing -var chat: Chat = null -var grid: Grid = null - -# config vars -var piece_set: String = Settings.default_settings_data.piece_set -var board_color1: Color = Settings.default_settings_data.board_color1 -var board_color2: Color = Settings.default_settings_data.board_color2 -var premoves: bool = Settings.default_settings_data.premoves - - -func reset_vars() -> void: - team = "w" - grid = null - chat = null - local = null - spectating = false - - -func get_playing() -> bool: - return has_node("/root/Game") - - -func _ready() -> void: - Log.info("startup") - VisualServer.set_default_clear_color(Color.black) - Debug.monitor(self, "static memory", "get_static_memory()") - Debug.monitor(self, "dynamic memory", "get_dynamic_memory()") - Debug.monitor(Engine, "fps", "get_frames_per_second()") - - -func get_static_memory() -> String: - return String.humanize_size(OS.get_static_memory_usage()) - - -func get_dynamic_memory() -> String: - return String.humanize_size(OS.get_dynamic_memory_usage()) |