online multiplayer chess game (note server currently down)
Diffstat (limited to 'Globals.gd')
-rw-r--r--Globals.gd42
1 files changed, 0 insertions, 42 deletions
diff --git a/Globals.gd b/Globals.gd
deleted file mode 100644
index 3feceab..0000000
--- a/Globals.gd
+++ /dev/null
@@ -1,42 +0,0 @@
-extends Node
-
-var team := "w"
-var spectating := false
-var local: LocalMultiplayer = null
-var playing := false setget , get_playing
-var chat: Chat = null
-var grid: Grid = null
-
-# config vars
-var piece_set: String = Settings.default_settings_data.piece_set
-var board_color1: Color = Settings.default_settings_data.board_color1
-var board_color2: Color = Settings.default_settings_data.board_color2
-var premoves: bool = Settings.default_settings_data.premoves
-
-
-func reset_vars() -> void:
- team = "w"
- grid = null
- chat = null
- local = null
- spectating = false
-
-
-func get_playing() -> bool:
- return has_node("/root/Game")
-
-
-func _ready() -> void:
- Log.info("startup")
- VisualServer.set_default_clear_color(Color.black)
- Debug.monitor(self, "static memory", "get_static_memory()")
- Debug.monitor(self, "dynamic memory", "get_dynamic_memory()")
- Debug.monitor(Engine, "fps", "get_frames_per_second()")
-
-
-func get_static_memory() -> String:
- return String.humanize_size(OS.get_static_memory_usage())
-
-
-func get_dynamic_memory() -> String:
- return String.humanize_size(OS.get_dynamic_memory_usage())