online multiplayer chess game (note server currently down)
Diffstat (limited to 'Square.gd')
-rw-r--r--Square.gd70
1 files changed, 0 insertions, 70 deletions
diff --git a/Square.gd b/Square.gd
deleted file mode 100644
index 754ec0a..0000000
--- a/Square.gd
+++ /dev/null
@@ -1,70 +0,0 @@
-extends ColorRect
-class_name BackgroundSquare
-
-# warning-ignore-all:unused_signal
-signal clicked
-signal right_clicked
-
-var move_indicators := []
-var square: String
-
-onready var circle: TextureRect = $Circle
-onready var move_indicator: ColorRect = $MoveIndicator
-onready var premove_indicator: ColorRect = $PremoveIndicator
-
-var b
-
-
-func _ready() -> void:
- move_indicator.color = b.last_move_indicator_color
- premove_indicator.color = b.premove_color
- mouse_default_cursor_shape = CURSOR_FORBIDDEN if b.spectating else CURSOR_POINTING_HAND
- Events.connect("turn_over", self, "clear_move_indicators")
-
-
-func check_piece_above() -> bool:
- return is_instance_valid(b.get_piece(square))
-
-
-func _gui_input(event: InputEvent):
- if !b.spectating and event is InputEventMouseButton and event.pressed:
- emit_signal("clicked" if event.button_index == BUTTON_LEFT else "right_clicked")
- get_tree().set_input_as_handled()
-
-
-func _focus_exited():
- clear_move_indicators()
-
-
-func clear_move_indicators():
- if check_piece_above():
- b.get_piece(square).background.hide()
- for m in move_indicators:
- if is_instance_valid(m):
- m.hide()
- move_indicators.clear()
-
-
-func show_move_indicators():
- clear_move_indicators()
- var p = b.get_piece(square)
- p.background.show()
- var movs = b.chess.__generate_moves({"square": square})
- for m in movs:
- var i = b.board[m.to].frame if m.flags & Chess.BITS.CAPTURE else b.background_array[m.to].circle
- move_indicators.append(i)
- i.show()
-
-
-func show_premove_indicators():
- clear_move_indicators()
- var p = b.get_piece(square)
- p.background.show()
- var movs = b.chess.piece_moves(square, p.type, b.team, false)
- for m in movs:
- var _p = b.board[m.to]
- var i = b.background_array[m.to].circle
- if is_instance_valid(_p):
- i = _p.frame
- move_indicators.append(i)
- i.show()