online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/Network.gd')
-rw-r--r--networking/Network.gd83
1 files changed, 83 insertions, 0 deletions
diff --git a/networking/Network.gd b/networking/Network.gd
new file mode 100644
index 0000000..8091cb8
--- /dev/null
+++ b/networking/Network.gd
@@ -0,0 +1,83 @@
+extends Node
+class_name Network
+
+const url := "wss://gd-chess-server.herokuapp.com/"
+
+var ws = WebSocketClient.new()
+signal connection_established
+
+
+func _init():
+ SaveLoad.save_string("user://network_log.log", "") # overwrite last log
+ connect_ws_signals()
+
+
+func connect_ws_signals():
+ ws.connect("connection_established", self, "_connection_established")
+ ws.connect("connection_closed", self, "_connection_closed")
+ ws.connect("connection_error", self, "_connection_error")
+ ws.connect("data_received", self, "_data_recieved")
+
+
+func close() -> void:
+ ws.disconnect_from_host(0, "Close")
+
+
+func _connection_established(_protocol) -> void:
+ Log.net("CONNECTED: %s" % url)
+ emit_signal("connection_established") # bubble the signal up
+
+
+func _connection_closed(_was_clean_closed) -> void:
+ Log.net("DISCONNECTED: %s" % url)
+ Log.err("Connection closed")
+
+
+func _connection_error() -> void:
+ Log.net("DISCONNECTED: %s" % url)
+ Log.err("Connection error")
+
+
+func _data_recieved():
+ pass
+
+
+func is_open_connection():
+ return ws.get_connection_status() == ws.CONNECTION_CONNECTED
+
+
+func open_connection(tries := 5, interval := 1.0) -> int:
+ yield(get_tree(), "idle_frame")
+ if is_open_connection():
+ return OK
+ for try in tries + 1:
+ if Utils.request() == OK:
+ var err = ws.connect_to_url(url)
+ if !err:
+ yield(ws, "connection_established")
+ if is_open_connection():
+ return OK
+ else:
+ Log.net("CONNECT: failed(%s)" % err)
+ if try != tries:
+ yield(get_tree().create_timer(interval), "timeout")
+ Log.net("CONNECT: failed")
+ return ERR_CANT_CONNECT
+
+
+func _process(_delta: float) -> void:
+ var wsstatus: int = ws.get_connection_status()
+ if wsstatus == ws.CONNECTION_CONNECTING or wsstatus == ws.CONNECTION_CONNECTED:
+ ws.poll()
+
+
+func send_packet(variant, header: String) -> int:
+ var pckt = {header = header, data = variant}
+ if is_open_connection():
+ ws.get_peer(1).put_var(pckt)
+ Log.net("SENT: %s" % pckt)
+ return OK
+ else:
+ Log.err("not connected to server: packet %s not sent" % pckt)
+ Log.net("FAILED SEND: %s" % pckt)
+ return ERR_CONNECTION_ERROR