online multiplayer chess game (note server currently down)
Diffstat (limited to 'saveload.gd')
| -rw-r--r-- | saveload.gd | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/saveload.gd b/saveload.gd deleted file mode 100644 index ab59e8b..0000000 --- a/saveload.gd +++ /dev/null @@ -1,58 +0,0 @@ -extends Node -class_name SaveLoader - -var file: File = File.new() - - -static func to_base64(variant) -> String: - return Marshalls.variant_to_base64(variant) - - -static func from_base64(base64: String): - return Marshalls.base64_to_variant(base64) - - -func save(path: String, data: Dictionary, plain := true) -> void: - file.open(path, File.WRITE) - file.store_string(var2str(data) if plain else to_base64(data)) - file.close() - - -func save_string(path: String, string: String) -> void: - file.open(path, File.WRITE) - file.store_string(string) - file.close() - - -func append_string(path: String, string: String) -> void: - file.open(path, File.READ_WRITE) - file.seek_end() - file.store_string("\n%s" % string) - file.close() - - -func load_string(path: String) -> String: - if file.file_exists(path): - file.open(path, File.READ) - var string = file.get_as_text() - file.close() - return string - save_string(path, "") # create file if it doesn't exist - return "" - - -func load(path: String) -> Dictionary: - if file.file_exists(path): - file.open(path, File.READ) - var text := file.get_as_text() - var dict := {} - if text: - var read_dict = str2var(text) - if typeof(read_dict) == TYPE_DICTIONARY: # it may be plaintext - dict = read_dict - else: - dict = from_base64(text) - file.close() - return dict - save(path, {}) # create file if it doesn't exist - return {} |