online multiplayer chess game (note server currently down)
Diffstat (limited to 'saveload.gd')
-rw-r--r--saveload.gd58
1 files changed, 0 insertions, 58 deletions
diff --git a/saveload.gd b/saveload.gd
deleted file mode 100644
index ab59e8b..0000000
--- a/saveload.gd
+++ /dev/null
@@ -1,58 +0,0 @@
-extends Node
-class_name SaveLoader
-
-var file: File = File.new()
-
-
-static func to_base64(variant) -> String:
- return Marshalls.variant_to_base64(variant)
-
-
-static func from_base64(base64: String):
- return Marshalls.base64_to_variant(base64)
-
-
-func save(path: String, data: Dictionary, plain := true) -> void:
- file.open(path, File.WRITE)
- file.store_string(var2str(data) if plain else to_base64(data))
- file.close()
-
-
-func save_string(path: String, string: String) -> void:
- file.open(path, File.WRITE)
- file.store_string(string)
- file.close()
-
-
-func append_string(path: String, string: String) -> void:
- file.open(path, File.READ_WRITE)
- file.seek_end()
- file.store_string("\n%s" % string)
- file.close()
-
-
-func load_string(path: String) -> String:
- if file.file_exists(path):
- file.open(path, File.READ)
- var string = file.get_as_text()
- file.close()
- return string
- save_string(path, "") # create file if it doesn't exist
- return ""
-
-
-func load(path: String) -> Dictionary:
- if file.file_exists(path):
- file.open(path, File.READ)
- var text := file.get_as_text()
- var dict := {}
- if text:
- var read_dict = str2var(text)
- if typeof(read_dict) == TYPE_DICTIONARY: # it may be plaintext
- dict = read_dict
- else:
- dict = from_base64(text)
- file.close()
- return dict
- save(path, {}) # create file if it doesn't exist
- return {}