online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/animations/softbounce.tres')
| -rw-r--r-- | ui/animations/softbounce.tres | 266 |
1 files changed, 0 insertions, 266 deletions
diff --git a/ui/animations/softbounce.tres b/ui/animations/softbounce.tres deleted file mode 100644 index 7a8144a..0000000 --- a/ui/animations/softbounce.tres +++ /dev/null @@ -1,266 +0,0 @@ -[gd_resource type="ShaderMaterial" load_steps=29 format=2] - -[sub_resource type="VisualShaderNodeVectorDecompose" id=9] - -[sub_resource type="VisualShaderNodeScalarFunc" id=10] -function = 0 - -[sub_resource type="VisualShaderNodeScalarOp" id=11] -operator = 1 - -[sub_resource type="VisualShaderNodeScalarOp" id=12] -default_input_values = [ 0, 0.0, 1, 0.85 ] -operator = 2 - -[sub_resource type="VisualShaderNodeScalarOp" id=13] -default_input_values = [ 0, 0.0, 1, 1.8 ] -operator = 2 - -[sub_resource type="VisualShaderNodeScalarOp" id=14] -operator = 1 - -[sub_resource type="VisualShaderNodeScalarFunc" id=15] -function = 1 - -[sub_resource type="VisualShaderNodeScalarSmoothStep" id=16] -default_input_values = [ 0, 0.2, 1, 1.0, 2, 0.0 ] - -[sub_resource type="VisualShaderNodeVectorCompose" id=17] - -[sub_resource type="VisualShaderNodeScalarOp" id=18] -default_input_values = [ 0, 0.0, 1, 0.65 ] -operator = 2 - -[sub_resource type="VisualShaderNodeVectorOp" id=19] -default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.6, 0.6, 0.6 ) ] -operator = 2 - -[sub_resource type="VisualShaderNodeVectorLen" id=20] - -[sub_resource type="VisualShaderNodeScalarFunc" id=21] -function = 31 - -[sub_resource type="VisualShaderNodeVectorOp" id=22] -default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 0, 0.5 ) ] -operator = 2 - -[sub_resource type="VisualShaderNodeVectorOp" id=23] - -[sub_resource type="VisualShaderNodeScalarSmoothStep" id=24] -default_input_values = [ 0, 0.2, 1, 0.7, 2, 0.0 ] - -[sub_resource type="VisualShaderNodeScalarOp" id=25] -operator = 1 - -[sub_resource type="VisualShaderNodeVectorOp" id=26] -default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 0 ) ] -operator = 2 - -[sub_resource type="VisualShaderNodeInput" id=5] -input_name = "uv" - -[sub_resource type="VisualShaderNodeVectorOp" id=27] - -[sub_resource type="VisualShaderNodeScalarSmoothStep" id=28] -default_input_values = [ 0, 0.4, 1, 0.55, 2, 0.0 ] - -[sub_resource type="VisualShaderNodeVectorOp" id=29] -default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( -0.5, -0.5, 0 ) ] - -[sub_resource type="VisualShaderNodeScalarFunc" id=6] -function = 31 - -[sub_resource type="VisualShaderNodeVectorLen" id=7] - -[sub_resource type="VisualShaderNodeScalarSmoothStep" id=8] -default_input_values = [ 0, 0.0, 1, 1.0, 2, 0.0 ] - -[sub_resource type="VisualShaderNodeInput" id=30] -input_name = "time" - -[sub_resource type="VisualShaderNodeScalarOp" id=31] -default_input_values = [ 0, 0.0, 1, 5.0 ] -operator = 2 - -[sub_resource type="VisualShader" id=3] -code = "shader_type canvas_item; - - - -void vertex() { -// Output:0 - -} - -void fragment() { -// Input:3 - vec3 n_out3p0 = vec3(UV, 0.0); - -// VectorOp:32 - vec3 n_in32p1 = vec3(-0.50000, -0.50000, 0.00000); - vec3 n_out32p0 = n_out3p0 + n_in32p1; - -// VectorLen:5 - float n_out5p0 = length(n_out32p0); - -// ScalarFunc:4 - float n_out4p0 = 1.0 - n_out5p0; - -// ScalarSmoothStep:6 - float n_in6p0 = 0.00000; - float n_in6p1 = 1.00000; - float n_out6p0 = smoothstep(n_in6p0, n_in6p1, n_out4p0); - -// Input:7 - float n_out7p0 = TIME; - -// ScalarOp:8 - float n_in8p1 = 5.00000; - float n_out8p0 = n_out7p0 * n_in8p1; - -// ScalarFunc:17 - float n_out17p0 = cos(n_out8p0); - -// VectorDecompose:10 - float n_out10p0 = n_out32p0.x; - float n_out10p1 = n_out32p0.y; - float n_out10p2 = n_out32p0.z; - -// ScalarOp:15 - float n_in15p1 = 1.80000; - float n_out15p0 = n_out10p1 * n_in15p1; - -// ScalarOp:16 - float n_out16p0 = n_out17p0 - n_out15p0; - -// ScalarOp:20 - float n_in20p1 = 0.65000; - float n_out20p0 = n_out16p0 * n_in20p1; - -// ScalarFunc:11 - float n_out11p0 = sin(n_out8p0); - -// ScalarOp:13 - float n_out13p0 = n_out10p0 - n_out11p0; - -// ScalarOp:14 - float n_in14p1 = 0.85000; - float n_out14p0 = n_out13p0 * n_in14p1; - -// VectorCompose:19 - float n_in19p2 = 0.00000; - vec3 n_out19p0 = vec3(n_out20p0, n_out14p0, n_in19p2); - -// VectorOp:21 - vec3 n_in21p1 = vec3(0.60000, 0.60000, 0.60000); - vec3 n_out21p0 = n_out19p0 * n_in21p1; - -// VectorLen:22 - float n_out22p0 = length(n_out21p0); - -// ScalarFunc:23 - float n_out23p0 = 1.0 - n_out22p0; - -// ScalarSmoothStep:18 - float n_in18p0 = 0.20000; - float n_in18p1 = 1.00000; - float n_out18p0 = smoothstep(n_in18p0, n_in18p1, n_out23p0); - -// ScalarOp:28 - float n_out28p0 = n_out6p0 - n_out18p0; - -// VectorOp:25 - vec3 n_in25p1 = vec3(1.00000, 0.00000, 0.50000); - vec3 n_out25p0 = vec3(n_out28p0) * n_in25p1; - -// ScalarSmoothStep:27 - float n_in27p0 = 0.20000; - float n_in27p1 = 0.70000; - float n_out27p0 = smoothstep(n_in27p0, n_in27p1, n_out28p0); - -// VectorOp:29 - vec3 n_in29p1 = vec3(1.00000, 1.00000, 0.00000); - vec3 n_out29p0 = vec3(n_out27p0) * n_in29p1; - -// VectorOp:26 - vec3 n_out26p0 = n_out25p0 + n_out29p0; - -// ScalarSmoothStep:31 - float n_in31p0 = 0.40000; - float n_in31p1 = 0.55000; - float n_out31p0 = smoothstep(n_in31p0, n_in31p1, n_out28p0); - -// VectorOp:30 - vec3 n_out30p0 = n_out26p0 + vec3(n_out31p0); - -// Output:0 - COLOR.rgb = n_out30p0; - -} - -void light() { -// Output:0 - -} -" -mode = 1 -flags/light_only = false -nodes/fragment/0/position = Vector2( 800, 64 ) -nodes/fragment/3/node = SubResource( 5 ) -nodes/fragment/3/position = Vector2( 49.5, -24.6 ) -nodes/fragment/4/node = SubResource( 6 ) -nodes/fragment/4/position = Vector2( 240, 180 ) -nodes/fragment/5/node = SubResource( 7 ) -nodes/fragment/5/position = Vector2( 37, 180 ) -nodes/fragment/6/node = SubResource( 8 ) -nodes/fragment/6/position = Vector2( 240, 60 ) -nodes/fragment/7/node = SubResource( 30 ) -nodes/fragment/7/position = Vector2( 20, 280 ) -nodes/fragment/8/node = SubResource( 31 ) -nodes/fragment/8/position = Vector2( 240, 260 ) -nodes/fragment/10/node = SubResource( 9 ) -nodes/fragment/10/position = Vector2( 30.5, 366.9 ) -nodes/fragment/11/node = SubResource( 10 ) -nodes/fragment/11/position = Vector2( 33.5, 501.4 ) -nodes/fragment/13/node = SubResource( 11 ) -nodes/fragment/13/position = Vector2( 246.5, 466.9 ) -nodes/fragment/14/node = SubResource( 12 ) -nodes/fragment/14/position = Vector2( 443.5, 466.9 ) -nodes/fragment/15/node = SubResource( 13 ) -nodes/fragment/15/position = Vector2( 21.5, 609.8 ) -nodes/fragment/16/node = SubResource( 14 ) -nodes/fragment/16/position = Vector2( 258.5, 618.8 ) -nodes/fragment/17/node = SubResource( 15 ) -nodes/fragment/17/position = Vector2( 249.5, 392.8 ) -nodes/fragment/18/node = SubResource( 16 ) -nodes/fragment/18/position = Vector2( 686.5, 602.3 ) -nodes/fragment/19/node = SubResource( 17 ) -nodes/fragment/19/position = Vector2( 470.5, 599.3 ) -nodes/fragment/20/node = SubResource( 18 ) -nodes/fragment/20/position = Vector2( 259.5, 757.3 ) -nodes/fragment/21/node = SubResource( 19 ) -nodes/fragment/21/position = Vector2( 492.5, 742.8 ) -nodes/fragment/22/node = SubResource( 20 ) -nodes/fragment/22/position = Vector2( 701.5, 779.3 ) -nodes/fragment/23/node = SubResource( 21 ) -nodes/fragment/23/position = Vector2( 677.5, 713.3 ) -nodes/fragment/25/node = SubResource( 22 ) -nodes/fragment/25/position = Vector2( 704.5, 358.8 ) -nodes/fragment/26/node = SubResource( 23 ) -nodes/fragment/26/position = Vector2( 913.5, 317.8 ) -nodes/fragment/27/node = SubResource( 24 ) -nodes/fragment/27/position = Vector2( 972.5, 520.8 ) -nodes/fragment/28/node = SubResource( 25 ) -nodes/fragment/28/position = Vector2( 697.5, 490.8 ) -nodes/fragment/29/node = SubResource( 26 ) -nodes/fragment/29/position = Vector2( 979.5, 427.8 ) -nodes/fragment/30/node = SubResource( 27 ) -nodes/fragment/30/position = Vector2( 693.5, 236.8 ) -nodes/fragment/31/node = SubResource( 28 ) -nodes/fragment/31/position = Vector2( 468.5, 318.8 ) -nodes/fragment/32/node = SubResource( 29 ) -nodes/fragment/32/position = Vector2( 26.5, 62.3 ) -nodes/fragment/connections = PoolIntArray( 5, 0, 4, 0, 4, 0, 6, 2, 7, 0, 8, 0, 8, 0, 11, 0, 11, 0, 13, 1, 10, 0, 13, 0, 13, 0, 14, 0, 10, 1, 15, 0, 8, 0, 17, 0, 17, 0, 16, 0, 15, 0, 16, 1, 14, 0, 19, 1, 16, 0, 20, 0, 20, 0, 19, 0, 19, 0, 21, 0, 21, 0, 22, 0, 22, 0, 23, 0, 23, 0, 18, 2, 25, 0, 26, 0, 6, 0, 28, 0, 18, 0, 28, 1, 28, 0, 25, 0, 28, 0, 27, 2, 27, 0, 29, 0, 29, 0, 26, 1, 26, 0, 30, 0, 28, 0, 31, 2, 31, 0, 30, 1, 30, 0, 0, 0, 3, 0, 32, 0, 32, 0, 5, 0, 32, 0, 10, 0 ) - -[resource] -shader = SubResource( 3 ) |