online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/animations/thehalo.tres')
-rw-r--r--ui/animations/thehalo.tres28
1 files changed, 0 insertions, 28 deletions
diff --git a/ui/animations/thehalo.tres b/ui/animations/thehalo.tres
deleted file mode 100644
index bf98bb0..0000000
--- a/ui/animations/thehalo.tres
+++ /dev/null
@@ -1,28 +0,0 @@
-[gd_resource type="ShaderMaterial" load_steps=2 format=2]
-
-[sub_resource type="Shader" id=3]
-code = "shader_type canvas_item;
-
-float circle(vec2 uv, float blur) {
- return smoothstep(0., blur, 1. - length(uv));
-}
-
-void fragment()
-{
- vec2 uv = UV - vec2(0.5, 0.5);
- float circleWhite = circle(uv * 1.83, 1);
- float circleBlack = circle(uv * 2.1, 0.87);
- float c = circleWhite - circleBlack;
- c *= 6.;
-
- float t = TIME * 5.;
- c -= circle(vec2(uv.x - sin(t) * .85, 1.8*uv.y - cos(t) * .65) * .8, 1.3);
-
- vec3 col = vec3(c) * vec3(1, 0, 0.5);
- col += vec3(smoothstep(0.2, 0.7, c)) * vec3(1, 1, 0.);
- col += vec3(smoothstep(0.4, 0.55, c));
- COLOR = vec4(col, (col.r + col.b + col.g)/ 3.);
-}"
-
-[resource]
-shader = SubResource( 3 )