online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/barbutton/BarTextureButton.gd')
-rw-r--r--ui/barbutton/BarTextureButton.gd44
1 files changed, 0 insertions, 44 deletions
diff --git a/ui/barbutton/BarTextureButton.gd b/ui/barbutton/BarTextureButton.gd
deleted file mode 100644
index 548ac0c..0000000
--- a/ui/barbutton/BarTextureButton.gd
+++ /dev/null
@@ -1,44 +0,0 @@
-extends TextureButton
-class_name BarTextureButton
-
-var focused: bool setget _focused
-
-export(Color) var normal_color: Color
-export(Color) var highlight_color: Color
-export(Color) var pressed_color: Color
-export(Color) var disabled_color: Color
-
-onready var background := $Background
-
-var n := 0
-
-
-func _ready() -> void:
- _focused(false)
- n = round(rand_range(10, 20))
-
-
-func set_disabled(new: bool) -> void:
- disabled = new
- self_modulate = Color.gray if disabled else Color.white
- mouse_default_cursor_shape = CURSOR_FORBIDDEN if disabled else CURSOR_POINTING_HAND
-
-
-func _process(_delta):
- if visible:
- _update()
-
-
-func _update():
- if disabled:
- background.color = disabled_color
- elif pressed:
- background.color = pressed_color
- elif focused:
- background.color = highlight_color
- else:
- background.color = normal_color
-
-
-func _focused(q: bool):
- focused = q