online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/board/Board.gd')
-rw-r--r--ui/board/Board.gd471
1 files changed, 0 insertions, 471 deletions
diff --git a/ui/board/Board.gd b/ui/board/Board.gd
deleted file mode 100644
index a72b4f3..0000000
--- a/ui/board/Board.gd
+++ /dev/null
@@ -1,471 +0,0 @@
-extends Control
-class_name Grid
-
-const PieceScene := preload("res://piece/Piece.tscn")
-const Square := preload("res://Square.tscn")
-
-### for the sandisplay
-signal add_to_pgn(move)
-signal clear_pgn
-signal load_pgn(moves)
-signal remove_last
-
-var move_indicators: PoolIntArray = []
-
-var rot: float = 0
-var piece_size: Vector2
-
-export(Color) var overlay_color: Color
-export(Color) var premove_color: Color
-export(Color) var last_move_indicator_color: Color
-export(Color) var last_move_take_indicator: Color
-export(Color) var clockrunning_color: Color
-export(Color) var clockrunninglow: Color
-export(Color) var clocklow: Color
-
-var board = [] # has `get_piece(algebraic position)` and `set_piece(algebraic position)` for ease of use
-
-
-func get_piece(alg: String) -> Piece:
- return board[Chess.SQUARE_MAP[alg]]
-
-
-func set_piece(alg: String, p: Piece) -> void:
- board[Chess.SQUARE_MAP[alg]] = p
-
-
-var flipped := false
-var labels := {numbers = [], letters = []}
-var background_array := []
-var last_clicked: Piece
-var premove: Dictionary = {}
-var check_circle: GradientTexture2D = load("res://piece/check-circle.tres")
-var take_circle: GradientTexture2D = load("res://piece/takeable-circle.tres")
-var move_circle: GradientTexture2D = load("res://piece/move-circle.tres")
-
-onready var game: GameUI = owner if owner is GameUI else null
-onready var sidebar := game.get_node_or_null("%Sidebar") if game else null
-onready var darken = $Darken
-onready var foreground := $Foreground
-onready var background := $Background
-onready var pieces := $Pieces
-onready var arrows := $"%Arrows"
-
-var chess := Chess.new()
-var local := false
-var spectating := false
-var team: String
-var auto_change_team := false
-
-
-func _init():
- Globals.grid = self
-
-
-func _exit_tree():
- Globals.grid = null
-
-
-func _process(_delta):
- rect_rotation = rot
- foreground.rect_rotation = rot
- if Input.is_action_just_pressed("debug") and Debug.debug:
- print(chess.ascii())
-
-
-func _resized():
- var old_pc = piece_size
- piece_size = rect_size / 8
- piece_size.x = clamp(piece_size.x, 0, piece_size.y)
- piece_size.y = clamp(piece_size.y, 0, piece_size.x)
- check_circle.width = piece_size.x
- check_circle.height = piece_size.y
- take_circle.width = piece_size.x
- take_circle.height = piece_size.y
- move_circle.width = piece_size.x
- move_circle.height = piece_size.y
- if foreground:
- rect_pivot_offset = (piece_size * 8) / 2
- foreground.rect_pivot_offset = rect_pivot_offset
- if not (board.empty() && background_array.empty()) && piece_size != old_pc:
- resize_board()
- Log.debug("Resizing board")
-
-
-func set_take_move_circle_color(
- color: Color = Color(overlay_color.r, overlay_color.g, overlay_color.b, .65)
-) -> void:
- take_circle.gradient.colors[1] = color
- move_circle.gradient.colors[0] = color
-
-
-func _ready():
- set_take_move_circle_color()
- _resized()
- Events.connect("turn_over", self, "_on_turn_over")
- PacketHandler.connect("move_data", self, "move", [false, false])
- create_pieces()
- create_squares()
- create_labels()
- yield(get_tree(), "idle_frame")
- if !team:
- team = chess.turn
- auto_change_team = true
- Log.debug("board: ready")
-
-
-func resize_board():
- resize_pieces()
-
-
-func create_squares() -> void: # create the board
- background_array.resize(128)
- for i in Chess.SQUARE_MAP.values():
- var alg := Chess.algebraic(i)
- var square := Square.instance() # create a square
- square.name = alg
- square.b = self
- square.square = alg
- square.hint_tooltip = alg
- square.color = (Globals.board_color1 if Chess.square_color(alg) == "light" else Globals.board_color2) # set the color
- background.add_child(square) # add the square to the background
- square.connect("clicked", self, "square_clicked", [square]) # connect the clicked event
- background_array[i] = square # add the square to the background array
- arrows._setup(self) # initialize the arrows
-
-
-func create_labels() -> void:
- var font: DynamicFont = load("res://ui/ubuntu-bold-regular.tres").duplicate()
- font.size = 15
- for k in Chess.SQUARE_MAP:
- if k == "h1":
- var l = init_label(font, k, k[0], VALIGN_BOTTOM, 0, false)
- var n = init_label(font, k, k[1], 0, VALIGN_BOTTOM, false)
- var h = HBoxContainer.new()
- h.mouse_filter = MOUSE_FILTER_IGNORE
- for i in [l, n]:
- var ic = create_margin_container()
- ic.add_child(i)
- h.add_child(ic)
- labels.numbers.append(n)
- labels.letters.append(l)
- foreground.add_child(h)
- elif k[0] == "h": # file h contains numbers
- labels.numbers.append(init_label(font, k, k[1], 0, VALIGN_BOTTOM))
- elif k[1] == "1": # rank 1 contains letters
- labels.letters.append(init_label(font, k, k[0], VALIGN_BOTTOM))
- else:
- var spacer = Control.new()
- spacer.mouse_filter = MOUSE_FILTER_IGNORE
- spacer.name = k + "_space"
- spacer.size_flags_horizontal = SIZE_EXPAND_FILL
- spacer.size_flags_vertical = SIZE_EXPAND_FILL
- foreground.add_child(spacer)
-
-
-func init_label(font: DynamicFont, alg: String, text: String, valign := 0, align := 0, add := true) -> Label:
- var label := Label.new()
- label.align = align
- label.valign = valign
- label.size_flags_horizontal = SIZE_EXPAND_FILL
- label.size_flags_vertical = SIZE_EXPAND_FILL
- label.mouse_filter = MOUSE_FILTER_IGNORE
- label.name = text
- label.text = text
- label.add_color_override(
- "font_color", Globals.board_color1 if Chess.square_color(alg) == "dark" else Globals.board_color2
- )
- label.add_font_override("font", font)
- if add:
- var container := create_margin_container()
- container.add_child(label)
- foreground.add_child(container)
- return label
-
-
-func create_margin_container(margin := 5) -> MarginContainer:
- var c := MarginContainer.new()
- c.add_constant_override("margin_top", margin)
- c.add_constant_override("margin_left", margin)
- c.add_constant_override("margin_right", margin)
- c.add_constant_override("margin_bottom", margin)
- c.size_flags_horizontal = SIZE_EXPAND_FILL
- c.size_flags_vertical = SIZE_EXPAND_FILL
- c.mouse_filter = MOUSE_FILTER_IGNORE
- return c
-
-
-func clear_pieces() -> void:
- for i in Chess.SQUARE_MAP.values():
- var p: Piece = board[i]
- if p:
- p.queue_free()
- board[i] = null
-
-
-func resize_pieces():
- for i in Chess.SQUARE_MAP.values():
- var p: Piece = board[i]
- if p:
- p.size()
-
-
-func create_pieces():
- board.resize(128)
- for k in Chess.SQUARE_MAP:
- var piece = chess.get(k)
- if piece:
- make_piece(k, piece.type, piece.color)
-
-
-func make_piece(algebraic: String, piece_type: String, color := "w") -> void: # make peace
- var piece := PieceScene.instance() # create a piece
- piece.name = "%s-%s" % [piece_type, algebraic]
- piece.b = self
- piece.position = algebraic
- piece.type = piece_type
- piece.color = color
- pieces.add_child(piece) # add the piece to the grid
- set_piece(algebraic, piece)
-
-
-func flip_pieces() -> void:
- for i in Chess.SQUARE_MAP.values():
- var spot: Piece = board[i]
- if spot:
- spot.sprite.flip_v = flipped
- spot.sprite.flip_h = flipped
-
-
-func flip_labels() -> void:
- for i in range(8):
- var numlabel: Label = labels.numbers[i]
- var letlabel: Label = labels.letters[i]
- var number := i + 1 if flipped else 8 - i
- numlabel.text = str(number)
- letlabel.text = "hgfedcba"[number - 1]
-
-
-func flip_board() -> void:
- rot = 0 if rot == 180 else 180
- flipped = rot == 180
- Log.debug(["Flipped the board, now", "flipped" if flipped else "not flipped"])
- if sidebar:
- sidebar.flip_panels()
- flip_pieces()
- flip_labels()
-
-
-func is_my_turn() -> bool:
- return team == chess.turn
-
-
-func square_clicked(clicked_square: BackgroundSquare) -> void:
- if Globals.spectating:
- return
-
- var p := get_piece(clicked_square.square)
-
- if not is_my_turn() and is_instance_valid(last_clicked):
- # PREMOVE AREA
- var p_sq: int = Chess.SQUARE_MAP[clicked_square.square]
- for m in chess.piece_moves(last_clicked.position, last_clicked.type, team):
- if m.to == p_sq && m.from == Chess.SQUARE_MAP[last_clicked.position]:
- if "from" in premove and "to" in premove:
- background_array[premove.from].premove_indicator.hide() # hide premove indicators
- background_array[premove.to].premove_indicator.hide()
- if premove && premove.from == m.from && premove.to == m.to:
- premove = {}
- Log.debug("De-selected premove")
- else:
- premove = m
- background_array[premove.from].premove_indicator.show()
- background_array[premove.to].premove_indicator.show()
- if premove.flags & Chess.BITS.PROMOTION:
- p.open_promotion_previews(darken)
- premove.promotion = yield(p, "promotion_decided")
- Log.debug("Selected premove: %s" % premove)
- clear_last_clicked()
- return
- elif (!p or p.color != team) and is_instance_valid(last_clicked):
- # Attempt to make the move (NORMAL MOVE AREA)
- for m in chess.moves({square = last_clicked.position, verbose = true}):
- if m.to == clicked_square.square && m.from == last_clicked.position:
- move(m.san)
- clear_last_clicked()
- return
-
- clear_last_clicked()
-
- if p and p.color == team:
- if chess.turn != team:
- if !Globals.premoves:
- return
- clicked_square.show_premove_indicators()
- else:
- clicked_square.show_move_indicators()
- last_clicked = p
-
-
-func move(san: String, send := true, create_promotion_input := true) -> void:
- var sound_handled = false
- var move_0x88 = chess.__move_from_san(san, true)
- var valid_moves = chess.moves({square = chess.algebraic(move_0x88.from), stripped = true})
- if valid_moves.find(chess.stripped_san(san)) == -1:
- Log.err("Invalid move " + san)
- return
- Log.debug("Making move " + san)
- chess.__make_move(move_0x88)
- if move_0x88.flags & Chess.BITS.CAPTURE:
- board[move_0x88.to].took()
- SoundFx.play("Capture")
- sound_handled = true
- elif move_0x88.flags & Chess.BITS.EP_CAPTURE:
- var to_take := Chess.offset(move_0x88.to, Vector2(0, 1 * -1 if chess.turn == Chess.WHITE else 1))
- get_piece(to_take).took()
- SoundFx.play("Capture")
- sound_handled = true
- elif move_0x88.flags & Chess.BITS.KSIDE_CASTLE: # kingside castling
- var rook_pos := Chess.offset(move_0x88.to, Vector2(1, 0))
- get_piece(rook_pos).move(Chess.offset(move_0x88.to, Vector2(-1, 0)))
- elif move_0x88.flags & Chess.BITS.QSIDE_CASTLE: # queenside
- var rook_pos := Chess.offset(move_0x88.to, Vector2(-2, 0))
- get_piece(rook_pos).move(Chess.offset(move_0x88.to, Vector2(1, 0)))
- if move_0x88.flags & Chess.BITS.PROMOTION: #promotion wow
- var p: Piece = yield(board[move_0x88.from].move(Chess.algebraic(move_0x88.to), true), "completed")
- if create_promotion_input:
- p.open_promotion_previews(darken)
- move_0x88.promotion = yield(p, "promotion_decided")
- san = chess.__move_to_san(move_0x88) # update the san with new promotion data
- p.queue_free()
- else: # was opponents turn, this is opponents move: promotion is already chosen
- p.queue_free()
- make_piece(p.position, move_0x88.promotion, p.color)
- SoundFx.play("Move" if move_0x88.flags & Chess.BITS.NORMAL else "Capture")
- sound_handled = true
- else: # not promotion: from **always** moves to `to`
- var _p = board[move_0x88.from].move(Chess.algebraic(move_0x88.to))
- if send && !local:
- PacketHandler.send_mov(san)
- if !sound_handled:
- SoundFx.play("Move")
- emit_signal("add_to_pgn", san)
- Events.emit_signal("turn_over")
-
-
-func clear_last_clicked():
- last_clicked = null
-
-
-func draw(reason := "") -> void:
- var string = "draw by " + reason
- game.set_status(string, 0)
- SoundFx.play("Victory")
- Events.emit_signal("game_over", string)
-
-
-func win(winner: String, reason := "") -> void:
- var string = "%s won the game by %s" % [Utils.expand_color(winner), reason]
- game.set_status(string, 0) #: black won the game by checkmate
- Events.emit_signal("game_over", string)
- SoundFx.play("Victory")
-
-
-func load_pgn(pgn: String) -> void:
- chess.load_pgn(pgn, {sloppy = true})
- clear_pieces()
- create_pieces()
- emit_signal("clear_pgn")
- var pgn_parser := PGN.new()
- var movs: PoolStringArray = pgn_parser.parse(pgn).moves
- emit_signal("load_pgn", movs)
- Log.info("load pgn " + pgn)
- Events.emit_signal("turn_over")
-
-
-func undo(two: bool = false) -> void:
- Globals.chat.server("undid move %s" % chess.undo().san)
- emit_signal("remove_last")
- if two:
- Globals.chat.server("undid move %s" % chess.undo().san)
- emit_signal("remove_last")
- clear_pieces()
- clear_last_clicked()
- create_pieces()
- Events.emit_signal("turn_over")
-
-
-func auto_flip():
- if team == Chess.WHITE and flipped:
- flip_board()
- elif team == Chess.BLACK and not flipped:
- flip_board()
-
-
-func _on_turn_over():
- # if auto_change_team:
- # team = chess.turn
- # auto_flip()
-
- if is_my_turn():
- set_take_move_circle_color()
- # use the premove if possible
- if premove:
- background_array[premove.from].premove_indicator.hide()
- background_array[premove.to].premove_indicator.hide()
- if board[premove.from]: # see if its valid
- if premove.flags & (Chess.BITS.CAPTURE | Chess.BITS.EP_CAPTURE) && not board[premove.to]:
- return
- var san = chess.__move_to_san(premove, chess.__generate_moves({legal = true}), false)
- if san:
- var legal_moves = chess.moves({square = chess.algebraic(premove.from), stripped = true})
- var is_possible_move = legal_moves.find(chess.stripped_san(san)) != -1
- if chess.__move_from_san(san, true) and (is_possible_move): # it is valid
- Log.debug(["Executing premove:", san])
- move(san, true, false) # make the move, send it to the opponent, dont prompt for premoves
- premove = {}
- elif Globals.premoves:
- set_take_move_circle_color(premove_color)
- SaveLoad.save("user://game.json", {pgn = chess.pgn(), fen = chess.fen()})
- clear_last_clicked()
- check_game_over()
- create_last_move_indicators()
-
-
-func check_game_over():
- if chess.in_checkmate():
- # they won if its my turn, i won if its their turn.
- win(team if is_my_turn() else Chess.__swap_color(team), "checkmate")
- elif chess.half_moves >= 50:
- draw("fifty move rule")
- elif chess.in_stalemate():
- draw("stalemate")
- elif chess.insufficient_material():
- draw("insufficient material")
- elif chess.in_threefold_repetition():
- draw("threefold repetition")
-
-
-func create_last_move_indicators():
- for i in move_indicators:
- background_array[i].move_indicator.color = last_move_indicator_color
- background_array[i].move_indicator.hide()
- if !chess.__history:
- return
- var m: Dictionary = chess.__history[-1].move
- background_array[m.from].move_indicator.show()
- if m.flags & Chess.BITS.CAPTURE:
- background_array[m.to].move_indicator.color = last_move_take_indicator
- background_array[m.to].move_indicator.show()
- move_indicators = [m.from, m.to]
-
-
-func reload():
- premove = {}
- chess = Chess.new()
- clear_last_clicked()
- clear_pieces()
- create_pieces()
- create_last_move_indicators() # it hides the indicators :/
- Events.emit_signal("turn_over")
- emit_signal("clear_pgn") # clears the san displays