online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/board/Game.gd')
| -rw-r--r-- | ui/board/Game.gd | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/ui/board/Game.gd b/ui/board/Game.gd deleted file mode 100644 index cfb1765..0000000 --- a/ui/board/Game.gd +++ /dev/null @@ -1,54 +0,0 @@ -extends Control -class_name GameUI - -onready var status: StatusLabel = find_node("Status") -onready var chat: Chat = find_node("Chat") -onready var sidebar := $"%Sidebar" -onready var panels := [ - sidebar.whitepanel, - sidebar.blackpanel, -] - - -func _ready() -> void: - PacketHandler.connect("info_recieved", self, "_spectate_info" if Globals.spectating else "_on_info") - Events.connect("game_over", self, "_game_over") - if Globals.local: - get_tree().call_group("freeinlocalmultiplayer", "queue_free") - get_tree().call_group("showiflocalmultiplayer", "show") - - -func _game_over(_why: String) -> void: - get_tree().call_group("showongameover", "show") - get_tree().call_group("hideongameover", "hide") - if not Globals.local: - get_tree().call_group("hideongameoverifnolocalmultiplayer", "hide") - - -func set_status(text: String, length := 5) -> void: - status.set_text(text, length) - - -func get_board() -> Control: - return $"%Board" as Control - - -func _spectate_info(info: Dictionary) -> void: - set_panel(panels[0], info.white.name, info.white.country) - set_panel(panels[1], info.black.name, info.black.country) - - -func _on_info(info: Dictionary) -> void: - var enemy_int := int(Globals.grid.team == "w") - set_panel(panels[enemy_int], info.name, info.country) # enemy panel - set_panel(panels[abs(enemy_int - 1)], Creds.get("name"), Creds.get("country")) # own panel - - -func set_panel(pnl: UserPanel, name: String, country: String) -> void: - pnl.set_name(name if name else "Anonymous") - pnl.set_flag(country) - - -func _unhandled_input(event: InputEvent): - if event is InputEventKey and event.pressed and event.scancode == KEY_Z and not Globals.local: - chat.visible = !chat.visible |