online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/gridmenu/GridMenu.gd')
-rw-r--r--ui/gridmenu/GridMenu.gd38
1 files changed, 38 insertions, 0 deletions
diff --git a/ui/gridmenu/GridMenu.gd b/ui/gridmenu/GridMenu.gd
new file mode 100644
index 0000000..815fc7b
--- /dev/null
+++ b/ui/gridmenu/GridMenu.gd
@@ -0,0 +1,38 @@
+extends GridContainer
+class_name GridMenu
+
+const texture_button = preload("res://ui/barbutton/BarTextureButton.tscn")
+signal pressed(index)
+
+
+func open():
+ columns = round(sqrt(get_child_count()))
+ show()
+
+
+func add_icon_item(icon: Texture, tooltip: String, size: Vector2) -> BarTextureButton:
+ var tex: BarTextureButton = texture_button.instance()
+ tex.connect("pressed", self, "_pressed", [get_child_count()])
+ tex.expand = true
+ tex.texture_normal = icon
+ tex.name = tooltip
+ tex.rect_min_size = size
+ tex.hint_tooltip = tooltip
+ tex.stretch_mode = tex.STRETCH_KEEP_ASPECT_CENTERED
+ add_child(tex)
+ return tex
+
+
+func add_text_item(text: String, tooltip: String, size: Vector2) -> Button:
+ var b := Button.new()
+ b.hint_tooltip = tooltip
+ b.name = tooltip
+ b.rect_min_size = size
+ b.text = text
+ b.connect("pressed", self, "_pressed", [get_child_count()])
+ add_child(b)
+ return b
+
+
+func _pressed(index: int):
+ emit_signal("pressed", index)